April 2007 challenge: “The only way is up”
To play the games listed here, you may need to install Python (typically 2.5+). PyGame, pyglet or PyOpenGL. See the game's README file for specific requirements. Windows or OS X users downloading the versions of games specific to them shouldn't need to install anything.
- Escape-1.2.tar.gz — final (5.46 Mbytes on 2007/04/08)
Linux users need Boost 1.33.1 and Audiere 1.9.4
For Gentoo? users: "emerge boost" will do the trick
For Ubuntu users:
Quick and dirt patch to make it in Ubuntu (feisty)
# apt-get install libboost-python1.33.1
# cd /usr/lib
# ln -s libboost_python-gcc-mt-1_33_1.so.1.33.1 libboost-python1.33.1
openSUSE 10.2 comes with Boost 1.33.1 packages, they just need to be installed from the DVD or online source.
Fedora Core 5 & 6, have Boost 1.33.1 packages available online, too.
Download this: Audiere 1.9.4
extract, and in the folder type:
sudo make install
Hopefully this fixes it for all the Linux users out there.
- TeamQuicksilver1.25.zip — our final final! (19.72 Mbytes on 2007/04/08)
- TeamQuicksilver1.0.zip — our final entry, short of anything else ;) (1.05 Mbytes on 2007/04/07)
- TeamQuicksilver0.75.zip — our fall-back release (447.55 Kbytes on 2007/04/07)
Yay! we finished
Read our "instructions on running the game" post before trying to play( http://pyweek.org/d/868/)!!!!!!!
- Probe-0.7.zip — Distance and angle measurements (552.36 Kbytes on 2007/04/07)
- Probe-0.6.zip — System display zoom in/out (551.67 Kbytes on 2007/04/07)
- Probe-0.5.zip — Probe Design and Funding Requests (550.74 Kbytes on 2007/04/07)
- Probe-0.4.zip — Data collection and display implemented (446.98 Kbytes on 2007/04/06)
- Probe-0.3.zip — Course corrections can now be made (440.78 Kbytes on 2007/04/05)
- Probe-0.2.zip — Does something useful now (435.28 Kbytes on 2007/04/04)
Study your planets. Plan your mission. Design your probe. Launch your probe and watch it blow up crash into a planet fly a successful mission and gather oodles of valuable scientific info. All while staying within budget.
- pw4-villainy_cat_food_inc.zip — Final version for pyweek. Doesn't use the Skellington, sorry..... (397.69 Kbytes on 2007/04/05)
Latest version runs on Python 2.4, too. ;)
- swing_up-1.0.zip — This is my final entry, the game isn't done, real world got in the way but here it is anyway! (21.63 Kbytes on 2007/04/07)
- allefant.zip — my final (unfinished) entry (96.45 Kbytes on 2007/04/07)
- towertrial.zip — Final Version (3.92 Mbytes on 2007/04/08)
- towertrial-rc3.zip — RC3 I'd be happy with if this was the last one (2.94 Mbytes on 2007/04/07)
- towertrial-rc2.zip — RC2, Has every feature on my 'must have' list (2.94 Mbytes on 2007/04/07)
- towertrial-rc1.zip — RC1, still not really complete (2.64 Mbytes on 2007/04/07)
- SammyTheSquirrel-0.2a.zip — Learn what it is like to be a *true* flying squirrel. Just watch out for those birds! Seriously, this game is pretty rough, but not bad for a bunch of newbies :) Go PyWeek! (149.65 Kbytes on 2007/04/07)
- dambuilder-1.0-buildout.tgz — Dambuilder - buildout version with PyGame, ODE, PyODE included. See INSTALL.txt (7.32 Mbytes on 2007/04/07)
- dambuilder-1.0-windows.zip — Dambuilder 1.0 Windows version (5.76 Mbytes on 2007/04/07)
- dambuilder-1.0.tgz — Final source entry for dambuilder (2.52 Mbytes on 2007/04/07)
- pyclimb-1.0.zip — PyClimb - 'The Only Way is Up' (1.25 Mbytes on 2007/04/08)
- cent_of_fb_0.9.zip — Final submission (3.06 Mbytes on 2007/04/07)
- cent_of_fb_0.8.zip.zip — pre-pre-final, dont play until next version (3.07 Mbytes on 2007/04/07)
- cent_of_fb_0.5.zip — Friday night's beta version, hopefully more tomorrow. READ README TO LEARN HOW TO PLAY (1.80 Mbytes on 2007/04/07)
- upupaway-0.2.zip — First somewhat real demo! Watch as your people suffocate and die! Speed up the process by clicking on them to shoot them! (1.46 Mbytes on 2007/04/03)
Python + pygame + 1000 elephants = edge of seat excitement
- KidBandyhootsCrazyAdventures-v1.0.zip — Blancmange FINAL (3.08 Mbytes on 2007/04/08)
- KidBandyhootsCrazyAdventures-v.99.zip — An early final of Kid Bandyhoot's crazy adventures in cylindrical coordinate space (2.05 Mbytes on 2007/04/07)
- Phoenix.tar.gz — Final version of the game. (134.74 Kbytes on 2007/04/07)
A roguelike-like set on an isle turning to fire from the coast inwards. You have to find phoenix feathers, reach a mountain and conjure a rainbow bridge to escape — preferably without being killed!
(The submitted version below is Linux only; a post-deadline cross-platform Pygame version is also available. The gameplay is identical in both versions.)
- NinjaOnTheWall_0.7_simono.zip — windows+linux tested; exe version included; for best experience play fullscreen; if game is slow, switch off music (AND play fullscreen!) (9.66 Mbytes on 2007/04/07)
GORY, BLOOD AND SLUG
I finished my gory shoot-them-up plattform game and it got ropes too!! I've been playing it the whole afternoon with a couple of friends, blasting away those evil scientists.
It's slow. If you have less then 1Ghz, it will be really sluggish... in that case try turning off the music + playing fullscreen. I recommend 2 Ghz and fullmoon for total pleasure.
It's got this really easy to use level editor, and I've already got sent a lot of nice levels - will probably setup a level-exchange page sometime next week. Of course a tutorial is included too, that will make you familiar with the gameplay basics. But I for one enjoy the Endless Wall most...that's I can show off my l33t rope swinging acrobatics (of course playing in ultra-violent mode)
THE OTHERSI'm amazed what all the other teams/coders put together in one week. I'm looking forward to every single final version and will definitly enjoy testing those. I think it's too early to pick favorites, but especially the ones with totally new gameplay mechanics impressed me the most. Great job everyone!
So thanks for all the fish, es war mir ein Volksfest. Great organization and motivation by the pyweek-team (I think richard is the main man behind all this?) and see you again later this year....
- busy_busy_bugs_final.zip — Busy Busy Bugs Final (3.76 Mbytes on 2007/04/07)
- busy_busy_bugs.zip — Busy Busy Bugs (3.76 Mbytes on 2007/04/07)
- BDG_07_04.zip — RC3 Windows and Source (3.55 Mbytes on 2007/04/07)
Script for intro movie: "Hi, I'm Woody Tigerbaum, founder and owner of Woody Tigerbaum's Interplanetary Package Delivery. I've just spent millions of dollars installing our patented PACKAGE SLINGSHOTS on buildings and structures throughout the Solar System [do not try this at home], to get your package there faster, guaranteed! [not a guarantee] So, remember, if the only way to go is UP [the only way to go is up] for your PACKAGE, the only place to go is HERE; Woody Tigerbaum's Interplanetary Package Delivery." [offer not valid in Delaware]
- sub-1527.tar.gz — This is our final submission. A hell of a ride, folks. (1.65 Mbytes on 2007/04/07)
- sub-1514.tar.gz — test (1.65 Mbytes on 2007/04/07)
- sub-1419.tar.gz — test (1.59 Mbytes on 2007/04/07)
- sub-1300.tar.gz — test (809.24 Kbytes on 2007/04/07)
- sub-1217.tar.gz — test (817.84 Kbytes on 2007/04/07)
Subterraneman: Jeopardy Below!
- tictactoe3-1.2.zip — Zip file containing the game (143.24 Kbytes on 2007/04/07)
- tictactoe3-1.1.zip — Zip file containing the game (136.58 Kbytes on 2007/04/07)
- tictactoe3-1.0.zip — Zip file containing the game (88.52 Kbytes on 2007/04/07)
- hermes-w32.zip — win32 binaries (2.91 Mbytes on 2007/04/07)
- hermes.zip — game itself (1.15 Mbytes on 2007/04/07)
As an ancient god you have to deliver messages to gods settled in hight of Olympia or at least try ti.
Arcade game motivated by Ice Tower. Try to discover combos :).
- toba_bubble_kong-1.0.zip — Bubble Kong final submission (2.56 Mbytes on 2007/04/08)
Get The Deluxe Version Here!
When you play - make sure to check out all 3 phases - Jungle, Volcano, and Moon!
Game a bit tough? Press F10 for God Mode.
- sky_journey-v1.0b.zip — Beta version (3.43 Mbytes on 2007/04/07)
A funny game where your aim is to reach the heavens with your balloon, while drawing magic runes into the air to cast various dangers away.
- deathtower1.0.zip — Deathtower 1.0 - Final Submission! (1.65 Mbytes on 2007/04/07)
- TheIncredibleCarStunt.tar.gz — The martians are invading planet Earth and only Stuntsman can stop them! Source code licensed under the GNU General Public License version 2, graphics and audio files licensed under Creative Commons Attribution-Share Alike 2.5 Brazil. (863.98 Kbytes on 2007/04/08)
- slacker_2007_04_07-1-sourceonly.zip — This is the first final version of the game. It isn't packaged, but all source is included. (47.82 Kbytes on 2007/04/07)
Update 2007/04/21: There is a new post-PyWeek version of the game (version 1.2) that I have now uploaded to the PyWeek directory. Some of the updates are:
- Game no longer quits after losing, but restarts automatically
- ESC exits
- Added animations for showing falling blocks that are missed
- Updated graphics for consistency
- Added a more fun and rewarding win screen to congratulate the player
- Tower is shown after win/lose so that you can see how you did
- Packaging is now supported for Mac/Windows (though haven't yet gotten Mac binary under 20 megs)
So I woke up on the last day of PyWeek competition and thought, "Hey, I could make a game!"
You are looking at the results of the sa(i)d attempt.
It's a clone of an annoyingly addictive game that I played at a restaurant one time that offered an iPod or PSP or Nintendo as prizes, and if you could stack the blocks to the top, you would win the prize. Use this game to practice for the arcade, and if you win an extra iPod as a result, maybe you could send one my way. :)
In other news, this game was also designed to be a one-switch game, meaning that since it is played entirely through the space bar, it is able to share enjoyment (and annoyment) to those who aren't able to use more complex control systems.
I guess since other people are posting hints to their games, I can as well. If you're having a hard time and want to make things a little easier, try pressing F1 a couple of times.
- l33t death laser game-0.1.zip — Our final and only (during the competition anyway) submission (16.77 Kbytes on 2007/04/06)
- BalloonEscape-1.0.zip — Final version! (378.54 Kbytes on 2007/04/07)
- 666luftballons-3.zip — Release complete with music (12.33 Mbytes on 2007/04/07)
- 666luftballons-2.zip — New and improved (9.45 Mbytes on 2007/04/07)
- 666luftballons-0.1.zip — Game with sounds (9.44 Mbytes on 2007/04/07)
- 666luftballons.zip — Game (18.18 Mbytes on 2007/04/07)
- abg2-rotb.zip — my final entry. It's fun. (2.36 Mbytes on 2007/04/08)
- abg2-7.zip — Near finished version. Got lots of nice things. (136.75 Kbytes on 2007/04/07)
- DashmanDX.zip — DashmanDX py2exe build (4.15 Mbytes on 2007/04/07)
- dashmandx_final.tar.gz — Final Game (16 levels) (1.87 Mbytes on 2007/04/07)
A dash-em up featuring hardcore walljumping and breath-taking music by super multifaros (http://multifaros.info.se)
- whichwayisup_b055.zip — Python source code version of my (hopefully) final submission. Which way is up? beta 0.55. (457.98 Kbytes on 2007/04/07)
- whichwayisup_b055_bin.zip — Windows binary version of my (hopefully) final submission. Which way is up? beta 0.55. (3.26 Mbytes on 2007/04/07)
A traditional and challenging 2D platformer with a slight rotational twist. Help a mysterious big-eared salaryman named Guy find his keys in a labyrinth of dangers and bad dialogue.
Team: All code, graphics and sounds by Hectigo aka. Olli Etuaho
Stay updated about the development of the game by visiting the game's home page: Which Way is Up. The next big release after PyWeek, 0.7.0, was published in May with one new enemy type, 7 new levels, better animations and more. And I plan to continue development beyond that.