The Olde Battleaxe 4
Get The Deluxe Version Here!
When you play - make sure to check out all 3 phases - Jungle, Volcano, and Moon!
Game a bit tough? Press F10 for God Mode.
Ratings (show detail)
Bubble Kong final submission
|2.6 MB||pekuja||2007/04/08 01:58|
Backgrounds and bubbles!
|17.6 KB||philhassey||2007/04/06 02:11|
barbie seahorse adventures
|14.2 KB||philhassey||2007/04/05 02:31|
Brand new graphics featuring our main character, the seahorse.
|15.1 KB||pekuja||2007/04/02 16:41|
mmmm better tiles
|6.8 KB||philhassey||2007/04/01 21:39|
Basic engine working
|5.8 KB||philhassey||2007/04/01 17:37|
add your game to pygame.org
Make sure to add your game to pygame.org (even if it doesn't use pygame) - I'll update the website in a couple of days to have the "featured games" be the top few entries that are added.
Bubble Kong Deluxe
Check it out here.
It's got a bazillion bug fixes and about 10 new levels and all the lousy levels were removed. So have fun!
Bubble Kong boss guide
Building levels for "Bubble Kong Deluxe"
- check out svn://www.imitationpickles.org/pyweek4/trunk
- read LEVELS.txt
- examine a few existing levels, to see how we've put them together
- join us on #toba for help & to submit levels
Don't run Bubble Kong with .pyw
Please start the game with run_game.py instead.
Bubble Kong website - and updates
It was a great pyweek!
My team is likely to do some updates in the future, and we'll be hosting those on my website. In the meantime - check out that link for more Bubble Kong screenshots!
Have fun judging!
bubbles and backgrounds
- secret rooms
- more badguys
- more stuff
- no levels!!!!
Got in nifty tile behaviours today as well as lots of magic codes to control how things happen. It's starting to feel like a game now.
Other code is generally getting cleaned up, bugs getting fixed, music getting made, etc.
Barbie Seahorse Adventures, Day 2
looking for pixel artists and level artists!
I'm working on a game - sort of a Mario 3 clone. It's going to be all oldschool and low-res and using just a few colors. And I need artists to help make the game! I've already got a few people helping, but the more the merrier. Once the tile graphics are made, I'll also need level designers to put together levels.
The basic plot of the game is "Oh no, the evil overlord stole the galaxy crystal, we must fly up to the moon to get it!" In more concrete terms - first few levels are in a jungle. The next 3 levels are flying up an exploding volcano. The last 3 levels are going to be on the moon.
Also, if you like to do spirite art, that'd be great too! This is all for the pyweek game development competition this week, and should be lots of fun. Join us on #toba on irc.freenode.net to talk if you're interested in helping out!
pgu - bug fixes
I haven't released a new update of pgu in ages, but there are a handful of minor bug fixes in svn:
There is a bug in it that makes it not work with python 2.5 while using tilevid, etc. If you plan on using tilevid .. if you have a moment, please send me a patch. (The bug is, I use the keyword "as" as a variable. Easy to fix, but I'm pretty busy right now!) And I can put it in for you.