Phantasma of Unknown Title posted a new diary entry: Day 2 Diary Summary: Menu screen and scene navigating progress.
Latest Activity
Overslept last night. Making up for it by making up for the hours lost. Until then I'll post screenshots later tonight when its ready.
Someone pushed 1 commit to StinkyGames/PyWeek37 for SomeGame:
- 56f1011f Initial commit
5 days left in the March 2024 challenge, Tube!
Someone pushed 3 commits to maciek1-byte/pyweekgame for Pipeline:
Xrunfun of The Pythons posted a new diary entry: Day 2.
Basic game code created.
Nothing too much, just fall physics and basic movement mechanics.
Meanwhile, TheKing has been creating a menu screen.
Someone pushed 1 commit to Flow-Glow/Pyweek37 for Tube:
- 475fd668 bug fixes for scrolling, made game start when key pressed instead of when program runs, adapted textures to blob_killers
Simulan of T U B E posted a new diary entry: Music.
I also completed the first music track of the game, which I must say, does slap sufficiently.
Simulan of T U B E posted a new diary entry: First couple days.
In the first stretch of "Tube" week, I wrote my initial game design doc and laid down the basic physics simulation that will power the game loop. My level environment with PBR IBL rendering is also mostly complete. I'm now focusing on possibly UI elements and level structure implementations.
Hennite of Tbh I prefer like lisp or haskell or smth posted a new diary entry: Sunday.
Yesterday I was too hungover and tired to work. Birthday parties are fun but I realise I lack the stamina I had a decade ago.
Today is about inheriting a framework I've never used and trying some things out. I'm thinking the word 'tube' reminds me of the Underground. I might make a little pixel art city sim were you annoy nimbies by building...
Someone pushed 1 commit to Flow-Glow/Pyweek37 for Tube:
- 8b0eb3a8 scrolling map and sample textures