May 2014 challenge: “8-bit”
- carrito.zip — Carrito: Consenso en 8-bits
- robolock-II-0.1.zip — Robolock II source - zipped
- naja-0.1.exe — Windows installer
- robolock-II-0.1.dmg — Robolock II - OSX. Version: 0.1
- robolock-II-0.1.tar.gz — Robolock II - Source. Version: 0.1
- robolock-ii_0.1_all.deb — Robolock II - Debian Package. Version: 0.1
You are a robot, frantically trying to set the correct bits to gain points, for reasons that are unlikely to ever become clear.
Toggle bits, unlock actions, and curse as your movement options are reduced in your quest to gain points. Ultimately overcome the challenges and win the game (or not).
"The Naja species are a medically important group of snakes due to the number of bites and fatalities they cause across their geographical range."
- space.rar — Final...Kinda
- PW18_The_Little_Fox.zip — fox
And bit at least 8 chickens to pass the level.
Final game is pretty different from what we thought about.
Unfortunately we were not able to dedicate so much time to pyweek, so we upload what we made in spare time.
Thanks for playing.
- FINAL_daftpyweek18.zip — Final Entry
Combine bit flags and kill 3 enemies.
Use keys from '1' to '8' to control a robot:
- 1: Move
- 2: Rotate counterclockwise
- 3: Rotate clockwise
- 4: Turn on sensor. Sensor "sees" and locks itself with a target only if target is the same color as sensor
- 5: Turn on red light. Depends on 4
- 6: Turn on green light. Depends on 4
- 7: Turn on blue light. Depends on 4
- 8: Turn on shooting. Depends on 4 and 5-7. Robot shoots only if target is locked within sensor
- ookoobah-1.1.zip — Fixes crashes on Windows
A puzzle/dexterity game about a photon lost inside a quantum computer. Your goal is to guide the photon to the terminal pad after activating eight 1-bit flip-flops. But the photon is very elusive and cannot be directly controlled. And hence you are given a set of block of various types that effect the photon's direction in some way.Controls
The game is mainly controlled via mouse. Pick a block type from the menu on the left-hand side and place into the game field using a left mouse button. To delete a placed block, right click on it. If you use touch-pad, you may find left click + Shift or numeric keyboard key more handy. You cannot delete a level block, one that you did not place yourself.
Includes a level editor.
Source code: https://github.com/vickenty/ookoobah
- SavingSilvia.zip — Final submission, or at least I hope so...
- GoodnightMrPresident-Source-2.zip — Source code
Goodnight, Mr President is a JRPG set in the exciting world of American politics. Yes that's right, together at last!
- Lead Phillip Mossman and his political party to victory against great odds!
- Lie through your slimey, politician teeth!
- Learn what fillibuster means!
- Save the world!
Grab your Bill of Rights and some bribe money and find out what kind of President you could be.
- quest_for_fireosx — osx binary
- quest_for_fire32 — linux binary 32bit
- quest_for_fire — linux binary 64bit
- quest_for_fire.exe — windows binary
- Quest for Fire 1.0.exe — windows installer
- q4fire.p3d — final, multiplatform, p3d
- readme.txt — Readme
- quest_for_fire.zip — final version, fixed
When the land was swamp and caves were home
In an age when prize possession was fire
To search for landscapes men would roam.
A 'beat'em up' game with graphics simulating those of olden days.
The source code is in the file quest_for_fire.zip, but I suggest to run if from one of the other packages to avoid the 'first-run-lag'(models are in text files, the first time they load it take a while)
- Credits are available as a separate file(credits.txt)
- F1 key can be used to save a screenshot
- Escape key can be used to exit the game at any time
- Cassett image by: Cory Kerr
- submission.zip — submission
Show them who’s Boss by bombarding the right bits to regain the full Byte.”
Persevere and become the 8 bit champion.
HOW TO PLAY THE GAME:
The goal of the game is to fill out 8 bits to get the number designated by Number. You do this by dropping a bit, which will activate the first static bit it touches. When you activate the correct bits you will move forward to another number and raise your corect tries meter.If you hit an incorrect bit a new number will be generated for you, but raise your incorrect tries meter.
The game gets more difficult the more correct numbers you get. This is done by increasing the speed based on the correct tries and a random event, which gets more probable and fires more often based on that as well.
The game continues until all 255 numbers have been expired. The goal is to correctly fill out as many numbers as possible.
The game is inteded to run in a small screen as a break brain puzzler/arcade game.
Release bit - Space
Pause - P
Restart Game - N
Hint - F1
- Hyperturret Defense Zip.zip — Hyperturret Defense - Sorry for the re-uploads. There was some communication issues between the group. Here's the final version.
- 8BitNavy osx_i386.tar — OSX
- 8BitNavy linux_i386.tar — Linux i386
- 8BitNavy linux_amd64.tar — Linux AMD64
- 8BitNavy Source.zip — Source files
- 8BitNavy-win-installer.zip — Windows Installer
- 8bitnavy.p3d — P3D Multiplatform runnable with www.panda3d.org Client
Destroy the enemy fleet situated above you.
Very much not complete - but gives you an idea of where I was heading with it.
- floodit.zip — A flood it clone
This initially wasnt meant to be a pyweek entry. In fact I never thought i could create a game within a week. Surprisingly this game, the majority of it only took two days, with the rest being polishing and bugfixes. Since it fits this weeks criteria and i created it during in the timeframe, I decided to upload my first pyweek game. Repo is at: https://github.com/metulburr/FloodIt
- Bomberbirds_src.zip — Source code
You control the green bird.
Use a, w, d to control your bird.
Hit once to prepare a bomb. Hit again to throw it.
At the title screen, press 1, 2 or 3 to change the screen resolution.
- Rustler.zip — Final Game Zip
- exe.win32-2.7.zip — Windows executable
- rustler-0.1-win32.msi — Windows Installer
Obviously, I thought of this for the bovidae theme, but couldn't think of anything better so I went with it. Hopefully it's pixely enough to qualify as 8-bit.
Uses python 2.7 and pygame. I'm not too experienced with packaging (cxFreeze), etc. so I hope everything runs ok.
A pseudo-3D rail shooter on the high seas. There are four stages. You should be able to handle the first two stages, the difficulty ramps up in stages 3 and 4.
See the readme for easy mode if it's too hard, or for low-res mode if it runs too slowly.
Less ambitious than my usual entry. Try to contain your disappointment. ;)
Idle requires python 2.7 and pygame. That's all! Run the source distribution by navigating to the directory after expanding the zip file and running `python run_game.py`
If you need them, there are spoilers available on our entry page.
- grunners_1.0_i386.deb — Debian/Ubuntu 32-bit
- grunners_1.0_amd64.deb — Debian/Ubuntu 64-bit
- grunners_windows_bin.zip — WIndows binary bundle
- grunners_source.zip — Final version
The year 204x. After the last World War the mankind has finally found a civilized way of dealing with their differences: the 8-BIT Grid System.
This is the story of unnamed heroes trained to load their minds into the world's grids as Battle Internet Technicians, although they like to call themselves Grid Runners.
The game requires at least OpenGL 2.0 and 960x720 resolution or better (windowed mode, although I tried it full-screen in a netbook with less resolution and it works fine).
The source code version requires Python 2 and AVBin (10 or later -Linux distros may package a very old version-, 11 Alpha is highly recommended!) and OpenAL (optionally).
The windows and Linux packages are ready to go!
- Windows: unzip the ZIP and run GRUNNERS.EXE
- Linux (Debian/Ubuntu): choose the right package for your system (32 or 64 bit), install the package and a "grunners" icon should be added to your Games section (the game can also started with /opt/grunners/grunners.py).
Important: the source code version has a bug that may crash the game in Windows and Mac. Just comment line 72 in game/__init__.py. It's a bug in the shipped version of Pyglet. Sorry about that!