gameplay scene

ThEdA_P18

solo entry again. hope to make something complete this time :)

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Ratings (show detail)

Overall: 3.1
Fun: 2.7
Production: 3.1
Innovation: 3.6

15% respondents marked the game as not working.
Respondents: 16

Files

File Uploader Date
Bitris-1.2.zipfinal
Final Final build :)
gizmo_thunder 2014/05/16 19:40
Screen Shot 2014-05-16 at 11.49.00 PM.png
gameplay scene
gizmo_thunder 2014/05/16 18:25
Screen Shot 2014-05-16 at 11.48.46 PM.png
main menu
gizmo_thunder 2014/05/16 18:25
Bitris-1.1.zipfinal
almost final
gizmo_thunder 2014/05/16 18:24
Bitris-1.0.zipfinal
Bitris Source v1.0
gizmo_thunder 2014/05/16 18:18
Screen Shot 2014-05-15 at 12.33.40 AM.png
In game Screen shot
gizmo_thunder 2014/05/14 19:06

Diary Entries

Hurrah!!

Im' so glad that the 8-bit theme is selected. I have a whole bunch of things planned out for the 8-bit was kinda worried that i might have to screw up the story / art just to handle the other themes. Planning to use cocos + pyglet for the game dev. First time using the cocos library hoping it won't be too hard to pick up and use.

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Bitris Begins

Off to a good start. Have the basic gameplay ready. Have to figure out the transitions and levels. So here are the details about the gameplay. Bitris (almost like tetris but with bits) Story: You are a program assigned the task of returning the binary representation of the number given. You have limited time to do this. If you make too many errors creating the binary representation program will be terminated. GamePlay: 8-bits are falling from the top of the screen. You are supposed to toggle the bits to create a binary representation (2'complement) of the number. If you successfully do it before the bits fall all the way down you gain points. If you don't it settles at the bottom of the screen. If you have missed too many numbers you loose. What i have so far: 1) 8 bits falling down 2) new bits fall on Success/Failure of a round. 3) Game Over is printed. Git hub link: https://github.com/vkbsb/bitris

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Moving Ahead

So i have been able to make good progress. But have been really busy and couldn't get enough time to finish things off. I have a GameOver condition and stuff put in. I have been struggling to get cocos.menu.Menu to work but ended up writing my own as it didn't match my needs. Things left for dev: 1) Powerups 2) Start Screen 3) Screen Flows. (have to figure out what takes the user where). I spent a lot of time trying to get the art done. I was experimenting various styles. This took longer than expected. Will post Screen Shots soon.

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Good Progress

Here is the first screen shot of the game. i've managed to finish the powerup implementation (all three of them). Now i have to get to the Inventory and the main screen so i can call it done :) its' a fairly simple game, requires that you understand the binary representation of numbers. You can check out the code @ https://github.com/vkbsb/bitris or just download the zip and try it out. Has a results screen so you should be able to understand the score. :D

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Progress (2 Days to go)

So i've managed to finish up the powerups' implementation Now im' working on the main menu, you can buy powerups here before getting into the game. The inventory is done as well. I thought ill' use the ConfigParser with inventory stored as an .ini file but the config parser on mac seemed to have some weird package name issue. I switched to json instead, hopefully this will ensure that it doesn't crash on other OS. Things to DO: 1) Main Menu (has to show the currency, cpu cycles .. represented by "So i've managed to finish up the powerups' implementation Now im' working on the main menu, you can buy powerups here before getting into the game. The inventory is done as well. I thought ill' use the ConfigParser with inventory stored as an .ini file but the config parser on mac seemed to have some weird package name issue. I switched to json instead, hopefully this will ensure that it doesn't crash on other OS. Things to DO: 1) Main Menu (has to show the currency, cpu cycles .. represented by "

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