The title screen

Tales of a Rogue Space Pirate

Fly around, destroy asteroids, and collect gems for points. We plan on expanding the gameplay to include Defender style levels accessed by landing on the planets in the overworld and turning this into a full game over the next few weeks.

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Scores

Ratings (show detail)

Overall: 2.2
Fun: 2.1
Production: 2.5
Innovation: 2.1

5% respondents marked the game as not working.
2% of respondents wished to disqualify the entry.
Respondents: 17

Files

File Size Uploader Date
title000.png
The title screen
9.6 KB CombustibleNate 2014/05/18 00:25
space.rarfinal
Final...Kinda
7.1 MB CombustibleNate 2014/05/17 23:58
1399957129.37.png
These stars are programmatically generated. The map is rather large, so we'll probably switch to a static background shortly. Next, we'll be adding planets.
15.0 KB Enargy 2014/05/13 05:24
1399872444.png
It starts.
3.0 KB Enargy 2014/05/12 05:31

Diary Entries

A worthy effort

Well, I think my lofty goals nipped Enargy and me in the ass. As you can see in the assets and audio folders, we have a lot of content to add...just not enough time to code it all. Also Enargy has been juggling a sick baby, Mother's Day, AND his daughter's birthday.

In any case, this game plans on having an overworld map where the player could fly around space shooting NPCs and potentially encountering hostile enemies. The green balls are collectible orbs that would be used for currency to buy fun items for aesthetics and power ups. They wouldn't be drawn all over the map like they are in the 'final' build. As you can see there are planets and a structure that looks like a rip-off of Galactus' ship from Marvel Comics (which it is.) The structures and planets can be landed on however Enargy coded them out as they are no where near ready to be experienced. Basically landing on planets would put the player in a horizontal shmup style environment to take out planet specific enemies.

We plan on finishing this title, as it's been hella fun regardless of what little we have to offer, and will release more versions so keep an eye out.

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Artwork

Over the past couple of days we have sprited:
  • Player and necessary animations
  • Two Enemy Types
  • Player Ship and Particles with animations
  • My favorite character so far with animations
  • Other ships
  • Misc Objects
This has been a blast so far. A little overwhelmed at some of the bigger sprites (more pixels more detail) but the mountain is probably smaller than it appears. I am realizing now that I haven't even begun doing sfx and music :X

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Making good progress

We have outlined all the mechanics of the game. Quite a few graphics have been created. The overworld code is coming along nicely.

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