Ratings (show detail)
Needed a better filename.
|2.3 MB||ikanreed||2014/05/18 03:28|
The title screen.
|47.7 KB||Spears Dracona||2014/05/12 23:54|
|49.9 KB||ikanreed||2014/05/12 03:20|
Sunday 11-05-2011 build.zip
Sunday 5/11 build
|3.4 MB||ikanreed||2014/05/12 03:20|
First night progress shot
|14.6 KB||ikanreed||2014/05/11 05:06|
And we're done.
We've finished a pretty good game, I think. No major bugs outstanding, no polish left absent. A game I enjoy playing is all I ever really want to make any given pyweek, and I feel pretty good about Atlantis.
In extra good news, that leaves plenty of time for the 1 hour np181hke mini-pyweek we're doing tonight. As always any feedback is appreciated.
Night 3: Polish
Night 2 wrapup
We now have a working game available. Not a ton of polish yet, but you can play. And you can lose(winning still pending).
Tonight's bedtime wrapup.
We have completed our first night of work on the game tentatively titled "Atlantis." Seems promising that we will have a working demo by tomorrow night.
So: the premise. You have to build a tower defense and wall structure out of tetris-like blocks, connecting power sources to turrets to kill enemies before they can steal your rare magic pearls.
Hopefully everything works out.