September 2013 challenge: “Moon”
- to_the_moon.zip — p3d multiplatform version
- win32.zip — windows binary
- linux_i386.zip — binary for linux (386)
- linux_amd64.zip — binary for linux (x64)
- osx_i386.zip — binary for osx (i386)
- pyweek17-dev.zip — final submission
- nagslang-0.1-with-fixes.zip — Source tarball (0.1) with two minor fixes.
- nagslang-0.1-with-fixes.tgz — Source tarball (0.1) with two minor fixes.
- nagslang-0.1.exe — Windows py2exe build
- werewolf-sonata_0.1_all.deb — Debian/Ubuntu package
- nagslang-0.1.dmg — Mac OS X package
- nagslang-0.1.tgz — Source tarball (0.1)
Being a werewolf has many advantages, but it isn't great for paying the bills. Insurance claims assesors willing to go the extra mile (to Saturn's moons, for example) are, however, paid exceedingly well.
Money, and plentiful moonlight. What more could one ask for?
If only the low gravity didn't make it so hard to keep the paperwork in order.
Due to post pyweek tiredness, we didn't correctly separate packing work form some bugfixes that crept in after the deadline, and didn't have the energy to sort everything out, so the windows, MacOS and debian packages include a few changes that aren't strictly part of the pyweek entry. None of the changes should significantly affect gameplay, but if you want to judge the final submission, use the nagslang-0.1.tgz upload
The following things were fixed:
- Fix the acid animation which got lost in the last few minutes of pyweek
- Correctly cleanup on scene changes so we don't constantly leak memory
- Improve checks on the sound system so we don't crash if ogg files aren't read correctly
When seriously disturbed, they will put on a "ferocious" threat display that includes coiling up, inflating the body (making the dark markings stand out), hissing and puffing loudly, flattening the anterior portion of the body, and striking frantically. Striking is done with such vigor that small specimens may lift themselves off the ground entirely.
A team entry by members of CTPUG
- smatx-0.3.2.tar.gz — This is a fully playable version, it is 'finished'. If I don't get the chance to add sounds later this is the final version.
- PW17_v1.0.zip — final
But the Moon is gone, so she has to recycle garbages collecting the lunar dust to build it up again.
1.Collect garbages in the space with your ship.
2.Grab with the girl and put them in the correct recycle box. Every correctly rycicled garbage gives you some lunar dust.
3.Once dust is 100% (the red number) go to Earth and take one piece of moon.
4.Take the piece of moon to the Moon.
5.Do it 3 times to rebuild the Moon.
-ship movements are reflected on things inside it
-if dustgirl gets out of the ship try to re-catch her before she goes out of the screen
-if you recycle wrong, you fill the recycle box but you don't get any lunar dust
-you can't recycle if the box is full. go to the Earth to empty it
-pay attention when bouncing on asteroids
-avoid alines, they will try to steal your lunar dust. if tehy get into the ship you can still recycle them
-forgive us for unconfortable control keys
- day 3.zip — day 3
Windows Post-release release notes
Apparently there may be problems in the Windows package. I don't have a clean machine to test this on. It may help to install AVBin - maybe even drop c:\Windows\system32\avbin.dll into the unpacked directory. You may also need to cd into the same directory as run_game.exe before running it.
64-bit post-release release notes
If you are running 64-bit Python but have lepton installed from a distro or a previous Pyweek, the particles will probably come out wrong. Flickery particles or weird cross-shapes in the explosions are symptoms of this. I found and fixed more 64-bit bugs in Lepton during this competition. The updated version is in the package or my lepton repo.
Any information or bug reports would be appreciated; please leave a message in the comments below.
- satellite-taxi-1.1.tgz — Source and history, now with music
- satellite-taxi-1.0.tgz — Source and history
Potential future versions will be at https://github.com/darabos/pyweek-satellite-taxi.
(Design based on Space Taxi.)
- moon-blood-steel.3.zip — Moon of Blood and Steel bugfix 2
Defeat the ruling factions of each zone of the Moon before getting caught.
Each turn help the rebels to enact their plans to weaken the factions by using your activity points.
You are stronger where your hideout is located.
- moonrabbit_1.zip — Fixes to resources path. Previous version works wrong
- moonrabbit.zip — Zip archive with exe inside
The Loons have a problem we can sympathize with -- global warming. Lakes and rivers are drying up, croplands are turning to dust, and it's becoming really hard to find any ice for a rum and coke. So they've come up with a plan -- move to the moon!
Help the Loons build a colony on their moon. Mine resources, build habitats, farms, factories, everything needed to make them feel at home. Support a big enough population and you may just save the Loons from extinction.
- Moon's moons.zip — First and final release!!
Our team is made of former high school classmates from Hradec Králové, Czech Republic.
- miner_pyweek.tar.gz — The MINER source code
Miner is a dig-and-gather-resources game. You are Sam, a Moon resource miner who must gather resources from the Moon surface.
* Randomly generated Moon surface using, well, the random-module.
* Destructible environment, much like Minecraft in 2D.
* Menu system. I made up a rather quick and dirty menu system, but it works just awesome and I like it.
Originally planned features
* Another planet in the background - doh! I wanted it to be a pixelized version of Earth.
* Procedural moon landscape. I wanted the player to be able to dig as deep and explore as much of the Moon surface as he wanted to.
* Better gameplay. I should have worked better on the core ideas of the gameplay. The game can be challenging, but it will be repetitive in the end.
I am happy that I finished the game and did my first PyWeek! That's just great.
There are plenty of things I would have done differently, however.
First of all I probably shouldn't have been off-the-grid for 5 days of the challenge.
I also now know that it's very important to rethink your gameplay/challenge before starting the programming.
The challenge was great, however. And I enjoyed it!
- moonblast-final.zip — source
End of PyWeek Edit: Ostensibly. This entry is incomplete.
Left arrow - Move left
Right arrrow - Move right
Alt - Fire
- Trajectory.zip — Final
- lunar-pyweek17.zip — Final version, source code
- lunar-pyweek17_windows.zip — Final version, Windows binary bundle
Two decades have passed since the first corporation established a permanent lunar base under the surface of the Moon.
Today the Lunar Commerce Commission maintains a frail balance between the different corporations competing for mineral resources.
Accidents are frequent, although officials refuse to admit that they're due to sabotage or an undercover war for the rich lunar underground.
Please download the source code for Linux and Mac or the binary bundle (ready to go) for Windows. Check README.txt for instructions.
Video of the intro (no spoilers).
For post-compo updates and more (Debian/Ubuntu packages) please visit: Lunar.
- spacen-1.1.zip — Release 1.1
You are International Antiterror Special Ops soldier Lt. Charles, sent to investigate reported Space Nazi activity near the moon. You find a station of theirs on the dark side of the moon, when they manage to damage your ship and you are forced to land. Your new mission is to get as many of those bastards as you can.
Note: Please read the README. You may want to use the resolution switches, especially if the default window doesn't fit your screen well.
Note: If you see a black screen instead of a game on WIndows, please install the Microsoft DirectX Runtime. If you see garbled textures instead of a game, apologies; I'm still looking into this.
- MoonGame.zip — Final
- AegisLuna.zip — Aegis Luna Final Entry
In a desperate attempt to delay the inevitable, antigrav mining rigs on the Moon are retrofitted to accelerate the Moon into the asteroids and destroy them.
You are the pilot.
3-D Real-time strategy set on the surface of a few moons in the Solar System.
Requires pygame, pyOpenGL, and numpy. Yeah it's a pain, but I really needed the 3D for this one.
- sane-mushroom-hunting.zip — Final Submission
- A, LEFT: to move Counter Clock Wise
- D, RIGHT: to move Clock Wise
- Mouse Click: to shoot
Some people (actually just one person) have difficulties of running this game with provided pyglet package. You can try to remove it and use system default one.