screenshot from the final game

Vegetarian Werewolf

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Ratings (show detail)

Overall: 2.6
Fun: 2.4
Production: 2.9
Innovation: 2.6

Respondents: 21

Files

File Size Uploader Date
2013-09-08-final.png
screenshot from the final game
600.0 KB DR0ID 2013/09/08 00:26
pyweek17-VegetarianWerewolf.zipfinal
final 1 - no sound
1.6 MB DR0ID 2013/09/08 00:24
wolf-hunter.png
animations
45.7 KB DR0ID 2013/09/06 22:56
2013-09-07-new-graphics-and-animation.png
new-graphics-and-animation
993.8 KB DR0ID 2013/09/06 22:50
2013-09-05-the-hunters-in-action.png
hunters in action
131.6 KB DR0ID 2013/09/05 13:23
2013-09-02-forest-and-basic-collisions.png
first collision detection against trees
276.6 KB DR0ID 2013/09/02 21:47

Diary Entries

Making good progress, but still much to do

I finally found out, what was causing pygame to segfault. I was drawing aalines outside of the screen (I admit, way outside the screen). This apparently caused a segfault. I'm glad I found out, although it cost me much time. The bug had his origin in my movement logic. A direction vector got really long, still not sure what it caused it (maybe a calculation error or something). Today I will start making the map and art. And then I have to combine all things to sort of a story line.

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Making progress, but pygame parachute!

I got my state machine working for game ai, but now I get pygame segmentation faults! Ok, even more debugging!

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Tired alreday

Should not have stayed up so late the day before. But at least I have now basic collision detection against the trees in the forest.

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