screenshot from the game

Moon Lander

In this game, you have to guide your rocket to the moon! Fortunately, you have on your side the ability to control gravity...


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Ratings (show detail)

Overall: 3.3
Fun: 3.7
Production: 3.1
Innovation: 2.9

Respondents: 19


File Uploader Date
final submission
jimmybob 2013/09/08 16:19
screenshot from the game
jimmybob 2013/09/04 20:52

Diary Entries

Pyweek done

Well, that is the end of my Pyweek! I'm away from tomorrow till the end of the competition, with no opportunity to work on my code :(  Last time round I started on Wednesday evening, this time I'm finishing on the Wednesday evening.  The good news is that this means I got two Pyweeks for the price of one.  The bad news is that I could do with having the other days.  Hopefully next time round I will be able to code for at least parts of the whole week, and then maybe I'll go for something more ambitious.

I've uploaded the final version of my game 'moonlander'.  It is a very simple game that is a fairly quick play but hopefully at least a little bit entertaining.  The objective is to fire a rocket to the moon.  You control the direction of the rocket, the power of the launch, and can also change gravity to alter the trajectory of the rocket.

I'll be back at the end of the competition, and hope to write a more detailed diary entry of how things went for me, what I learnt etc.  Looking forward to playing all of the wonderful games everyone creates!

1 comment

Moonlander - post judging comments

Well thanks to everyone who played my game 'moonlander' and gave useful feedback.  And congratulations to the winners.

Overall, I was pretty happy with how the game turned out.  In the ratings, I scored significantly higher for 'fun' than last time round, which was one of my aims, and a little bit higher overall.

The controls were maybe a bit sensitive, as some comments pointed out.  Also, I had hoped to implement a radar to show where the moon actually is, but time constraints got the better of me.  Again, adding extra things like moving asteroids etc. had to be shelved to ensure that I finished in time.  Finally, yes there is a 'bug' of sorts where one can reach the moon despite having crashed the rocket into a nearby asteroid!  This is because I used bitmasks for the collision, and the explosion images are a bit bigger than the rocket (oops).  I've now fixed this with a single line of code setting the self.mask attribute of the rocket sprite.

Next PyWeek I hope to
- Devote a bit more time to my game (like most people, I am sure)
- Go for something a little bit more ambitious in terms of gameplay (time permitting)
- Write more regular diary entries during the competition

See you all next time!

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