Ratings (show detail)
Something something postmortem
The game was definitely lacking a sense of achievement and this has made me appreciate traditional adventure/point and click games a lot more. I think there were a few elements of the game that really didn't work -
- All the areas are the same and available from the beginning
- Few items to collect
- Can't see or interact with items you have
- With only one way to interact with things, it's easy to accomplish things by accident
I didn't really appreciate this at the start but all these things contribute to a feeling that you are not really progressing in the game and lack of control. The nonsensical story could have been developed more as well, if I had more time.
I was quite shocked at how awful my code got in so short a time. but thankfully it mostly worked for everyone who rated it (I didn't realise mp3s were a problem in pygame, I'll stick to ogg next time).
Despite the final result, it was fun making it and hopefully I've learned a little from my mistakes. Thanks for playing and see you next pyweek!
I was hoping to sacrifice production to get the most done in a short time but I'm not very happy with it as a game - the puzzles may be a bit too incoherent to be really playable...
The art is from a newspaper I found on the tube and the music/sound is creative commons (see readme). All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.
As always any last minute play testing is appreciated :)