October 2018 challenge: “Flow”

Chart of Flowrock - Day 6(?), I Zombie

Posted by wezu on 2018/10/26 17:05

Making 3D models takes too much time, I think it's the last time I try to code and model at the same time. There's a screen of a zombie somewhere, but I can't be bothered to actually paste it here, just wanted to say I feel like a zombie myself. Today I sleep, I will try to make it into a game on the last day, wish me luck.
But wait got video: https://youtu.be/mScu69nwFDI

Oh, and someone remind me to push the commits to github...

Brains! Brains! for i in range(100): print('Brains!')

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Compiano - Goodbye to pyweek and goodnight to myself :)

Posted by xmzhang1 on 2018/10/26 15:42

Well, several hours ago, I tend to use tomorrow to carefully polish my game , but due to some reason. I have to finish my pyweek work tonight. This is my 6th pyweek, how time flies! I know I am quite quite young in pyweek, Tee would laugh :)


I read other people's diary, some game seemed quite awesome, I couldn't wait to check your code, especially Ivan :)


OK, just say something about my game, my game is awesome too :) It is a multi window game, it is .....(well, I think I should let the game speak to itself)


OK, good night to myself, good luck to you guys! :)

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Alien Toy Factory - Almost there, just a few more features!

Posted by AnthonyB on 2018/10/26 13:38

So turntables and crossover conveyors are now in the game, since they were required to solve most of the levels :D They went in pretty easily, which is good. I'm not 100% happy with the art for them - I had to crib something together by cutting and pasting Kenney pieces, but they're ok, and I can replace them if I get time while polishing tomorrow.

Overall I think the game's pretty much there, bar the help screen to show the player how to build the machines they need, but that shouldn't be a *huge* effort... touch wood.

Now all I need to do is:

  • the machine help screens
  • add nice text and icons on machines and loading docks, to make it easier to tell what you're supposed to be doing
  • timing on the levels
  • add sounds and a bit more polish
  • remove debug points and lines
  • more testing and packaging.

Tomorrow is D-day, though in theory I think I have until 11am on Sunday. Hopefully I won't have to pull an all-nighter to get this done though :)

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Destination: Irrelevant - Story & design

Posted by Noelle on 2018/10/26 11:58

Davy did an amazing job on the title/intro screen. It feels like tHe FuTuRe~##~

Intro

I want everyone to know I spent so long making those cute little buildings, I hope you appreciate them!


Playtest

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Crossing sea! - Friday

Posted by yarolig on 2018/10/26 10:47

Good morning!

I tried to launch my game on Windows. Got a couple of bugs. As usual.

There is no gluBuild3DMipmaps. Need to write my own.
I forgot to add normals to terrain. Without mipmaps I can see it clearly.
Game crashes when windows resized (I think it loses textures and buffers).
Pygame can't find the default font when game packed with pyinstaller. I will add a custom font.


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Alien Toy Factory - HaVE yOu PLaYtEsTeD YOur GaMe yEt?

Posted by AnthonyB on 2018/10/26 08:30

So I added a bunch of features to help me (and others) playtest my game, the main one being pressing number keys to change level, instead of having to complete everything, and uncovered a bunch of bugs, and missing things that I need to add :|

In no particular order:

  • MultiMachines need to not have common subsequences of machines in their layout. Having machines BD and BDC would mean that you'd have two machines in one, and they'd argue about what was supposed to be input or output. This was a relatively easy fix - I just had to write a short function to detect common subsequences
  • I need to add a few more conveyors to some maps.
  • I also need to add a couple more types of conveyors, to split and cross the items coming out of the chutes.
  • There was something else, but I've forgotten what it was :P Oh well, I'm sure it'll come to me.
  • There were a heap of small, off-by-one or mistypoed things, forgetting to filter out spaces from layouts, that kind of thing.

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Just Flow - Almost done!

Posted by chrisyan2000 on 2018/10/26 05:11

Here goes the 1160th line of code...

And the storyline is nearly finished...?

From now on I'm naming every main character of my games "Tushlet"

And each game is going to have relations with another

metagames ftw :P

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Snow Hill - day 5 - gameplay

Posted by allefant on 2018/10/26 02:43

oh no
Um, I think the yellow mage is out.

Besides the dragon's new eating habit there's now an expertly modelled pine tree (with collision detection), I made the borders of the snow slopes transparent and smoothed the height map a bit more.

I also uncovered a serious bug in the actor-matrix code - there was no way I could have got the rolling working the other day since it was all broken underneath (all matrices were transposed). Not sure how it worked at all...

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Road Rage - Day 6 - More Levels, How To Play Screen, and recording SFX

Posted by OrionDark7 on 2018/10/26 02:35

I got a lot of work done today, but there's not a whole lot to say about it, ironically.


I added 4, almost 5 new levels. My goal was to have a total of 12 levels, and I have 8 completed so far, so I'm getting there pretty quick. All I have to do is test them and tweak them down/up to optimal difficulty.


A big thing I got done was the "How To Play" screen. It describes the goals of the game, the controls, what each little thing on the screen does, and all the different game modes. I'm not very good at describing things, so I got my Mom to proofread it to see what I could improve on explaining better. So now, it's clear and concise, and it describes everything that needs to be described, hopefully.


One of the more fun parts of today was recording Sound Effects. I looked on freesound for some of my sounds, but for my other sounds, I went to a more time-wasting and fun place to go... EarthCam. So I found a live video feed of a busy street in Chicago right outside Wrigley Field, and I recorded a LOT of cool sounds. The only problem is the ambient noise in the background is really loud, so I'll have to edit it tomorrow so it isn't super loud.

Here's a screenshot of one of the new levels... AT NIGHT:



There's light at the end of the tunnel, but that doesn't mean I can't slack off, so Ima keep on going.

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Time Chicken - Day Four Complete

Posted by haker23 on 2018/10/26 02:03




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