October 2018 challenge: “Flow”
WaveStopper - Not gonna pull it off.
Posted by ikanreed on 2018/10/26 01:26
Time Chicken - Actual picture of the Time Chicken Code
Posted by haker23 on 2018/10/26 01:22

Dynamite Valley - Bombs queue, skip, a-splode, and push!
Posted by larry on 2018/10/26 00:57

Look at all this technology showcased in this GIF! (And please excuse the occasional screen tearing--it's a side-effect of the screen capture program I used.)
- Bombs sitting in moving water get pushed along by the water.
- If multiple streams of bombs meet at one tile, they take turns moving into the contested tile.
- You can walk on top of floating bombs.
- You can skip bombs along the tops of floating bombs!
- Bombs that explode push away nearby bombs!
- Poor Ranger Jim can be all a-burned up if he gets too close to an exploding bomb.
Pardner, them there's what we call game mechanics.
Just Flow - How do I end this....
Posted by chrisyan2000 on 2018/10/26 00:57
Well I just realized that it's pretty hard to make a game with a complete storyline during a week...
Welp the storyline is gonna be pretty underdeveloped
Evaporating Kenneth - Day 5
Posted by cauch on 2018/10/25 23:09
Wagoneer - What Day Is It?
Posted by swordfish on 2018/10/25 21:05

Crossing sea! - Thursday evening - drawing levels
Posted by yarolig on 2018/10/25 20:16
But I got a strange bug. My currents are working on one computer but gone crazy on another. May be it is better to turn it off completely. My boat physic looks like a bad car physics. I'm tired to rewrite it.
Time to prepare packages. And add a boring but important stuff like a plot.
Just Flow - Day 5 - Here goes nothing
Posted by chrisyan2000 on 2018/10/25 20:09

Bone Rush - ArtPipeline
Posted by gizmo_thunder on 2018/10/25 18:46

Tried the following options
- Setting up character pose in inkscape and save the image for pose required (Hard to set pose when you need hierarchy of arms etc)
- Setting up Character nodes in CocosCreator and loading it into the scene just like i do for ui scenes (character animation is problem)
- Use external tools for character animation and generate sprites for the game (blender / cao -tools / dragon bones)
Turns out dragon bones is a free character animation tool and is pretty extensive in animation loading support.. well except python :) so i had to drop the idea of going skeletal animation for 2D. I instead chose to quickly get sprites that would be effective and fast to implement. Had to learn the dragon bones workflow in a couple of hours and setup animations for the game. Though figuring out the art pipeline and setting everything up was a pain, i was able to import the characters into the game and setup the working gameplay.
Will start working towards gameplay enhancements.
MrOnion - Disaster
Posted by capturts on 2018/10/25 15:43