Day 5

I really have no time for this pyweek.
The main system is working very well, but creating, testing and fine-tuning levels takes a lot of time.
I have the feeling that the amount of fun that people are feeling when playing a pyweek game plays a bigger role than the level of polishing (as soon as the game itself passes a given threshold), so I wonder where I should spend my time.
I'm not sure of "how fun" my game will be considered, especially if I will have no time to implement all the little things I had in mind to had the levels challenging and interesting.

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I think generally people will play your game for about 5 minutes and judge it on concept + polish. Front load as much of the fun + goodness as you can.