October 2018 challenge: “Flow”
Chart of Flowrock - Day 5, Walking simulator
Posted by wezu on 2018/10/25 14:41
Alien Toy Factory - Whoops, I've been a bit quiet today
Posted by AnthonyB on 2018/10/25 13:48
So over the course of today I've been making steady progress. Levels and production counts are in, though not really hooked up, and I've been spending time this evening making the UI work and look nice - excluding the temporary help page I put up earlier :D
Now there's a help kiosk and door that new players enter through, and it displays nice help text that looks like it's on a screen. Shortly(ish) it'll display the machines that you've unlocked so far through your progression, starting with the circuit board, and progressing through to TVs and computers.
A quick todo list, since time's starting to run short and I need to keep track of what's left:
- Finish the help, including figuring out a way to display the machines
- Nice text when you finish a level (drawing on the training manual work)
- Progress numbers above the loading dock, showing what you need to deliver where
- Machines should also have icons near the I/O chutes showing what they'll accept / deliver
- Fix positioning and scaling on all the items
- Time how long it takes to do each level, and overall time. Not sure about what target times should be, or if I'll have time to implement.
- Playtesting: Can you actually build the machines and produce stuff? Is multiplayer any fun? Should there be more conveyors?
- Sound (and music?) when you pick up and put down things, machines start, help is activated, things are produced, delivered, etc.
- Some sort of background image so it looks less spartan?
- Remove all the debugging points and lines
- Perhaps add a level selector (from ones you've unlocked), so you don't have to play through all the levels over and over.
- Packaging and more playtesting!
Yikes.
Destination: Irrelevant - Debugging
Posted by Noelle on 2018/10/25 09:44
Self-driving cars are impatient. They'll just drive right through each other and park in the middle of an intersection. It's like they don't even care. Rude.
We've implemented visible brake lights - so that we can see which ones are stopped - and if they'd only share with us... "why" ....
I'm also thinking we need to find a library for better RGB colors, because the random function we generated seems to always make them too white or pastel-y and not typical car colours. But, you know, it is the future. Maybe all cars are pink in the future. You don't know.

Dynamite Valley - Communing with nature
Posted by larry on 2018/10/25 08:37

Since our game is nature-themed, I took advantage of our lovely clement weather--I took my laptop (and a burrito) out to the park! Ah, the birds chirping, the perfect background for game development. :D
Flowing Magic - Day 5 - Player hands and beginnings of the grid
Posted by saluk on 2018/10/25 08:36
Floodboat - Start of Day 5 – Progress Report
Posted by LeopardShark on 2018/10/25 06:56
Flowing Magic - I don't know why, but I feel like I'm moving backward
Posted by saluk on 2018/10/25 06:53

- Tomorrow - model the game properly and generate cards players can collect
- Friday - create and tweak the game interface
- Saturday - testing and polish
Just Flow - Day 4 - going meta
Posted by chrisyan2000 on 2018/10/25 05:05
I guess I just liked those kinds of games
metagames ftw
Alien Toy Factory - Debugging machines
Posted by AnthonyB on 2018/10/25 04:27
Well, another late-ish start today, and when I tested the up/down inputs to machines, they started outputting circuit boards with no input. Took a while to work out WTH was going on, but it turned out to be direction '0' evaluating as False and not counting that machine as an input machine. Since there weren't any empty inputs, all good to go! Not.
Ok, now on to the levels :P
Road Rage - Day 5 - Level Design, Motorcycles, and minor fixes.
Posted by OrionDark7 on 2018/10/25 03:29
Here's a screenshot of one of the levels:
Oh and I've also never posted an animation for some reason, so here's the game in action (Sorry for poor video quality):
I don't have any extra things to do tomorrow for the most part, and nothing to do on Friday that interrupts my work schedule, so I'm just gonna get straight to work from that point on.