March 2008 challenge: “Robot”
Even Robots have Bad Dreams - Robot Challenge!
Posted by Tee on 2008/03/30 23:22
I'll start off with some old ones: Mega Man, Sonic the Hedgehog, pretty much every Final Fantasy, Chrono Trigger, Battletoads, TMNT (those pesky things with that shocking whip thing). I know there's a lot more, but I'll let you continue. :)
NanoBot - Hurrah! Tennis Graphics!
Posted by pymike on 2008/03/30 23:11
Make Me - Day 1: tiles n maps
Posted by alex on 2008/03/30 22:56
Clearly we're making an FPS ;-)
Not shown is the neato map editor that opens a new window (thanks, pyglet!) at the touch of a key. Most of the afternoon was spent trying different approaches for collision detection and response until it felt right and had no glitches.
RoboFusion - Finally, an idea
Posted by Cthulhu32 on 2008/03/30 22:42
Climbing robot is sort of a Ninja Gaiden awesomeness, might give that character a sword or something?
The anti-gravity idea comes from Metal Storm and Kid Dracula. There was also a GBC game that uses the same mechanic, but its such a cool idea!
The runner is sort of an older idea, but instead of having a constant forward accel, the runner will act more like N+ where you start slower and speed up really fast. I guess Super Metroid could be a good comparison.
Finally, the fire-power robot will just shoot a stupid amount of crap at the enemies. Maybe a laser beam or some kinda cool crap. Some particle effects or something? Who knows.
So tonight the goal is to make a level editor (I think Idle said to do that first :D ) Get some basics down, make some base classes, possibly get some art together, we shall shee.
10 Roboticists from Santa Fe - The day of the robot
Posted by JuanjoConti on 2008/03/30 22:32
C.A.T.:B.O.T. - Cat Academy of Technology: Beyond ODS' Techdog - Day 1 - A new challenge begins
Posted by Zahmekoses on 2008/03/30 22:32
Art: Interface with a lot of buttons and some tiles.
Code: A lot of functions that will later be linked to the buttons were created by Serval - she also started to get this "apathic" look of a zombie programmer again o.o. She currently struggles with a subroutine we wanted to add - seems to make more problems than previously expected.
It does not seem to be a lot, but it is quite a good start - especially as the interface will be the thing the player will see all the time. Nevertheless, there are still a lot of things to do..
ToDo - Art:
- A lot of ground/item tiles which will be used for the level design
- some additional buttons (about 4-6)
- One Splash-Screen
- Title-Screen
- multiple images of various things in various sizes (very vague expression here, beware!)
- Ohter things not captured by the above
ToDo - Code:
- Implementing drawn interface and buttons
- Creating/Improving functions linked to the buttons
- Creating the level-loading routine
- Creating routines to check for level conditions etc.
- A lot more I can't think of.
ToDo - Other:
- Music (?)
- Sound
- Story/Dialogues
- Levels [minimum: 4-5, aspired: 13-15]
So... that's it for a first day in the new PyWeek challenge - a rather calm start and from what are the looks now, we probably will get a decent game done until the challenge ends - if it will be the whole game as planned is hard to tell, but it nevertheless will (hopefully) be enjoyable to play.
Good night and have fun in this competition! - And hopefully there are some more screenshots from your games available tomorrow [if possible more descriptive ones than our screenshot ;)].
Chain of Command - Good First Day
Posted by ajhager on 2008/03/30 22:25
Even Robots have Bad Dreams - A title, maybe?
Posted by Tee on 2008/03/30 21:43
So, yeah... even robots have bad dreams.
Armchair Armada - Slow Start
Posted by ArmchairArmada on 2008/03/30 21:39
I've had a cold for a few days, so I haven't accomplished as much as I hoped I would ... hopefully I get better soon enough to be able to actually make a game!
I don't know yet what sort of game I want to make, but here are some possible character designs that I might use. The top picture shows them at a resolution suitable for sprites on a 1024x768 down to possibly a 640x480 resoltion screen. I plan on trying to use Pyglet, so the sprites should be able to look nice and anti-aliased.
Robosub - Undersea Robotic Sub Game!
Posted by nikolajbaer on 2008/03/30 20:37