Chain of Command
Ratings (show detail)
|2.3 MB||ajhager||2008/04/06 03:12|
That's right. Built in level editor.
|32.3 KB||ajhager||2008/04/01 09:38|
Playing the first level-editor built level.
|13.8 KB||ajhager||2008/04/01 09:37|
Menus, hair, and shouts oh my!
|28.7 KB||ajhager||2008/03/31 11:34|
Game mechanics done with placeholder art.
|4.9 KB||ajhager||2008/03/30 22:14|
I was so busy working on my entry that I never got around to uploading an updated screenshot. The above shot is from one of the larger levels.
Overall I am pleased with how it turned out. I do wish I could have had more time to create levels. My entry includes about 15 so far, but I have been working on an add-on level pack since the end of the competition. If you enjoy the game and want to play any future versions or maps, I have set up a Google Code site. If you create some fun levels, feel free to contact me and I will consider including them in the next release.
By next Pyweek, I think I would like to have code for scene management and collision response taken care of. Those are the two things that kept me away from more polish and level design. Cocos looks like it fits the first part, and I will be watching it closely.
I learned a lot and had a blast (although I am now ready for a rest).
Thanks to everyone who made this possible, and good luck to all!
Editor, Collision, and Pancakes
Oh, and I ate all the pancakes. Sorry.