March 2006 challenge: “It runs on steam!”
Steam of the Colossus! - My game and OS X
Posted by richard on 2006/04/04 03:41
Naughty me for not testing on OS X I suppose. Not that I tested it on Windows either :)
Opioid - Reminder to everyone about MP3s
Posted by shang on 2006/04/03 16:05
Chris Wilson - Man, I needed a break.
Posted by ciw42 on 2006/04/03 07:45
gizmo_thunder - Level Guide for Transporter
Posted by gizmo_thunder on 2006/04/03 07:17
- Tip:
KEEP AN EYE OPEN FOR THE TEMPERATURE BAR ( LEFT TOP CORNER) - Level1:
just go right without getting stuck at the walls and reach the check point. If you feel like try out cutting the trees etc.. this is basically supposed to be easiset level. - Level2:
You will find only two trees that can be cut in the whole map..so try to find them and reach the end point. - Level3:
Even in this map you will find trees only at one location.. harvest 100 wood and run towards the check point.. if you cut more or less... you will not make it to the check point :) - Level4: and Level5:
These are the levels which have cops involved.. you have to collect wood and trap some cops.. The cops Travel in straight lines .. .so put traps around you (make sure you have way to get out of the traps.. you cannot move over the traps) and harvest wood..
Team Trailblazer - About Clad in Iron 0.5
Posted by mcferrill on 2006/04/02 20:53
In addition to what was mentioned in the readme there are a few things you should know about Clad in Iron. There are only 3 levels in the pyweek release and on "Islands" the enemies don't fight back so you can make your own (and send them to us to be included). To use the level editor choose it from the main menu and create new. Size is measured in pixels and rounded to fit our 20x20 tiles. If you do a slightly larger level you'll have to scroll left to find it. To scroll the toolbar use page up/down (view window uses arrows).
Also, if you find any bugs we'd appriciate your feedback. We've noticed a few already and intend to fix them and re-release the game.
PixelShip - PixelShip website
Posted by Frem on 2006/04/02 20:27
Galacticus - Site
Posted by Treeform on 2006/04/02 16:53
The Awesome Block Game - Well technically I was done in time.....
Posted by eugman on 2006/04/02 16:32
I had to leave my relatives house a bit sooner than expected so even though I had a version I thought was uploadable it actually wasn't because my copying left out some braces and such.
Mirror is available until richard makes that torrent. You can tell it's the same because of the poorly done levels. Of course since I may have made secret improvements you shouldn't trust me.
However if your bored try to kill the mega blob at the last level completely.
Thanks again so richard for being to understanding.
Oh and if a few people are actually interested I'll keep on improving it and adding stuff. I just don't want to maintain the game if nobody will play it.
Eel - Highscores!!
Posted by eltriuqS on 2006/04/02 15:43
Mindless Game Studio - Crossed the finish line
Posted by kukkerman on 2006/04/02 12:11
This week was a big rush competing with the clock. I really liked working on this idea and it was fun to play against each other. However we didn't have much time to test the game in mupltiplayer. Most of my time was consumed by creating the level editor which is currently in a half finished state. It contains one bug for sure and it lacks many features. Initially I didn't want to release it (it's source is a big-big mess :)but Ron included it in the final package so I said let it be. However I didn't created documentation for it (at least not in english). So here is a very-very brief doc for it.