Crossed the finish line


This week was a big rush competing with the clock. I really liked working on this idea and it was fun to play against each other. However we didn't have much time to test the game in mupltiplayer. Most of my time was consumed by creating the level editor which is currently in a half finished state. It contains one bug for sure and it lacks many features. Initially I didn't want to release it (it's source is a big-big mess :)but Ron included it in the final package so I said let it be. However I didn't created documentation for it (at least not in english). So here is a very-very brief doc for it.