March 2008 challenge: “Robot”

Null - Progress...

Posted by PyScripter on 2008/04/02 16:31

Well this is the fourt day of the contest. So far I haven't said a thing. My game is a sidescroller. The story is about a guy named Pyw Eek (I can change it if u don't like it). He is creating a robot for a junior inventing-contest, but his best friend(not) breaks in to his lab and destroys the robot. He also takes all of Pyws screws so he can't finish the robot. Now pyw has to jump around the city and the nearest forrest to find all screws he need. Work in progress screenshot: Work in progress screenshot

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RoboFusion - Platformer's Paradise!

Posted by Cthulhu32 on 2008/04/02 16:22

Heh, I guess the word "robot" gets everyone pretty amped up for Megaman style games including me :D I've just noticed that something like 6 entries are platformers! Which don't get me wrong is awesome! I thought Barbie Seahorse Adventure was brilliant.

I have more progress on my game, got some more tiles going, trying to get the GUI fully done before I actually finish the game, this way I'm not struggling last minute to add in the health, lives, etc. The level editor has been a pretty awesome tool as well!

Tonight I should be able to whip out some pretty decent gameplay elements as the wife has a work thing till 9pm, and I have nothing going on for about 4 hours tonight :D

1 comment

HoleInTheHeadStudios-1.9 - More Progress

Posted by RB[0] on 2008/04/02 16:12

Our game is probably at 40% done now.
Late last night and now this morning I got the interactions in, you fight neighboring territories or transfer your own units around now.
Also needed are for capitols to generate new units, and for supply centers to be added.

Needs to be converted to turn-based and such - but we're getting there.

The rest of the day will be spent on this and multiplayer - for me that is.
Markus is going to get a start on the ai hopefully.

Also we should be getting some new graphics and maybe some music - so this could be a very productive day :D

New screenie for you - Pink is winning:

3 comments

RoboCute - Milestone 1 Achieved!!!

Posted by kfields on 2008/04/02 15:22



Today marks the day I can start working on the game instead of the game engine all the time. Yipee!!!

I'm able to move the little dude around with the keyboard finally. I'll upload a sneak peak of the source code sometime today. And of course ... more details at the Blog!

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Johnny saves the world - Progress

Posted by roberto on 2008/04/02 15:12

This morning I implemented a simple stack-based programming language (similar to Postscript/Forth) to control my robot. To move the robot 100 pixels to the right, for example, you could write the program:

100 0 MOVE

My idea is to allow the robot to capture tokens in the maze, and push them into its stack. The input will be limited in size, so you could write the following program:

100 0 MOVE 100 MOVE

The robot starts moving to the left (100 0 MOVE), so that the input is now:

100 MOVE

This is not enough for the robot to move, since the stack is now empty. But if the robot passed over a 100, it would be added to the stack, allowing the intruction 100 100 MOVE to be run.

I hope I can finish this basic physics today, and focus on some levels tomorrow. Then art on friday and finish it on saturday! :)

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Bright Black - We can render objects!

Posted by simonwittber on 2008/04/02 14:16

After much effort in building a VertexArray type and other things... We can finally render OBJ files, and rather quickly at that.

The object in the screen shot has 12000 polygons. I'd like to work out a way to create an animate-able OBJ file, by groups parts of the model using different names, and applying transformations to them. Then we can have a robot with moving parts!

1 comment

Sid the Grasshopper - Finished Level Editor!

Posted by john on 2008/04/02 13:01

Wow, that was hard work. :)

Here is an image:

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CRUSH ALL HUMAN - ROBO-PROGRESS

Posted by nihilocrat on 2008/04/02 12:22

PUNY HUMAN DEVELOPER HAS DECIDED THAT COMPUTER CAN DO BETTER ARTWORK THAN HE CAN, AND HAS IMPLEMENTED PROCEDURAL CONTENT. CURRENTLY ROBOT CAN MOVE AROUND PATHETIC HUMAN CITY AND TOWER OVER PATHETIC HUMANS AND THEIR HUMAN-MOBILES, BUT ROBOT CANNOT DESTROY! WHAT IS POINT OF GAME WHEN ROBOT CANNOT DESTROY? ANGER CIRCUIT OVERLOADING!

3 comments

Sea War - Children are playing Sea War.

Posted by milker on 2008/04/02 09:42

there are my two sons, who are playing Sea War.

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Robot Underground - Why, Python, why?

Posted by adam on 2008/04/02 09:02

According to one of my team-mates, 'bismuth' is now a reserved word in Python. I am led to suspect that he was just trying to cover up his own syntax error.

4 comments