March 2008 challenge: “Robot”
I Robot? - Day 3, a group members picture
Posted by hugoruscitti on 2008/04/02 07:50
(from left to right. Walter, Hugo, Javier, Cristian)
Bye.
Sea War - Mark, Just a mark.
Posted by milker on 2008/04/02 07:40
Robosub - Deep Sea Progress!
Posted by nikolajbaer on 2008/04/02 06:44
Drew a nicer sub in inkscape (heavily influenced by Alvin of Titanic lore), added undersea currents (in the way of shifting particles), thx to RB[0] on #pyweek for that idea! Collision with the trench wall is working, as well as sub damage when you hit it, and scientific samples (red dots) nicely scatter with a bias for the deep. Add to that some nicely scrolling gauges on the side to show depth and velocity, and it is starting to look niiice. Ok, probably should make gameplay (collecting of samples) next, as well as loss of control of the sub as you get deeper. Also want to add some texture to the trench wall that is niceley blended depending on depth (and lit up by the cameras in the deep). This will be quite a hack in pygame with surfaces. I really should be moving to pyglet to utilize opengl's mad blending skillz. Here is the latest!
Shawnee State Army of Hair - Day 3: Progress is being made :)
Posted by sam_bushman on 2008/04/02 06:40
HoleInTheHeadStudios-1.9 - Yes!
Posted by RB[0] on 2008/04/02 05:46
Today we added several players, and got graphics in place. We also added fighting between territories - but that needs to be limited to connected territories that are of different types ;) It also needs to be limited to turns.
Here you can see yellow and green are doing the best:
Tomorrow should see the rest of gameplay - like new units and stuff, and the start of multiplayer and ai :D
After seeing all the quality entries this time through - I'm truly amazed and glad to see how much the level of quality has increased this time - Keep up the good work everyone :D
fydle - fydo and ldle - Celldoku Update
Posted by ldle on 2008/04/02 05:20
If you manage to beat the 6th level, the game's progression code break and doesn't work anymore. But think sure are looking good!
Celldoku 0.9
RoboCute - RoboCute: An RPG Board Game
Posted by kfields on 2008/04/02 05:16
An RPG board game is the only thing I can think of that can be finished in time! Actually, I'm coming up with a lot of Robot theme oriented ideas for it. More details on the RoboCute Blog
aff:city - Want feed back plz
Posted by Treeform on 2008/04/02 05:13
X-25 Unplugged - 19'' is not enough
Posted by ra on 2008/04/02 04:52
I wish I had the money right now to go and pick up a new video card with double output so I could use my two screens! Maybe after I become famous thanks to this game :P
Grow bots - Robot factories, oil wells, and warehouses
Posted by wybiral on 2008/04/02 03:56
Here's a shot!