March 2008 challenge: “Robot”
X-25 Unplugged - Broken link for 1stPlayer?
Posted by dmoisset on 2008/04/06 16:55
Sea War - Sea War Home Page
Posted by milker on 2008/04/06 16:25
You can find addon or later version in here.
SeaWar 1.01 release. ( change focus graphic ).
CRUSH ALL HUMAN - ROBO-GAME DOWNLOAD
Posted by nihilocrat on 2008/04/06 14:58
Ok, so I did the wrong method to get the MD5 hash like some other people... oh.. uh.. I mean...
ROBO-HASH WAS INCORRECT BECAUSE PUNY HUMAN PROGRAMMER WAS TOO STUPID TO LOAD FILE AS BINARY! STUPID HUMAN CANNOT READ BINARY, OTHERWISE PROBLEM WOULD NOT EXIST. "ASCII" ONLY EXISTS BECAUSE HUMAN TOO STUPID!
CORRECT ROBO-HASH UPLOADED. WAITING FOR ACK PACKET.
HERE IS LINK TO ROBO-GAME: http://nil.cjb.net/crushallhuman-pyweek.zip PANDA3D REQUIRED, IF YOUR PUNY HUMAN BRAIN IS TOO WEAK TO READ ROBO-README!
ThEdA_P6 - Hash required?
Posted by gizmo_thunder on 2008/04/06 13:51
10 Roboticists from Santa Fe - Spanish report
Posted by JuanjoConti on 2008/04/06 13:04
Robot Toast - hash problem?
Posted by erlandr on 2008/04/06 10:54
IDLE 1.2.1 >>> import hashlib >>> m = hashlib.md5() >>> m.update(file('C:\\python\\robottoast\\robot_toast_really_final.zip').read()) >>> print m.hexdigest() bc3a0a2f85b4d10225838ff80d3b9e74
A copy of our game is currently available at http://rapidshare.com/files/105191310/robot_toast_really_final.zip.html
Can anyone give some insight?
Robot Underground - Release delay
Posted by Chard on 2008/04/06 10:35
There's some problem with my MD5 sum, I think I may have generated it by reading the file in text mode rather than binary mode, these things are really confusing. At any rate, you can play the game by downloading it here for now, although you can't rate it. I've asked Richard what can be done about it so it may be up here eventually, I just thought everyone would like to play it anyway.
Oh! You need AVBin, this wasn't in the README. You can get it at http://code.google.com/p/avbin/.
Have fun, everyone.
RoboCute - The Morning After
Posted by kfields on 2008/04/06 09:37
Here's the final screenshot. Too bad the final code I uploaded uses a debug level. DOH!
I feel like I have a hangover AND like I got hit by a truck. I guess it's a good thing PyWeek only comes every six months. :)
There are so many talented entries it may take that long to choose the winner!!!
MUA - Executable
Posted by keeyai on 2008/04/06 09:26
Wow, after literally 6 hours of hacking and slashing and crying and screaming and searching, I have a working executable. Ran into a laundry list of problems, including Rabbyt upgrades leaving incorrect code and, the doozy, pyOpenGL 3 only being in .eggs and using pkg_resources. This caused me such a giant headache...
I finally did get it, and it was through the help of this mailing list entry: http://sourceforge.net/mailarchive/message.php?msg_id=473C586D.10805%40gmail.com
So if you are running into similar problems and aren't afraid to REALLY hack your py2exe stuff, check it out and save yourself the headache(s).
Flat Bot - Post-mortem (the brief)
Posted by richard on 2008/04/06 06:44
My game:
Against it all I wrote a game. That's better than I did last PyWeek. It's not much of a game - only one short level. I don't know whether the idea has much merit for continued development either.
What I did get out of this PyWeek was good experience with and stress-testing of both pyglet and Cocos.
PyWeek in general:
And of course the pyweek.org application broke, as we've come to expect. Hopefully all those entrants with final submissions to upload will be able to.
Participation was up again this challenge, both users and entries. It remains to be seen how many final entries we get thanks to the delay with md5 uploads, so I'll post the final numbers later.