April 2007 challenge: “The only way is up”
Team Quicksilver - if anyone is wondering...
Posted by RB[0] on 2007/04/08 03:52
Technically the game makes use of the theme on several levels, but none of them are very good in the least IMO, but at least there enough to keep us from being DQ'd(I hope ;))
You must buy more plots/plants to win(for the plots, the only way is up, for the plants, the only way is up if you want to win ;)
The only way to win is to progress through the levels...
the enemy never runs out of gold, and his cash flow is almost always in the green(there might be a bug with this though...)
I cant really think of any others, except maybe that your plants only grow... upwards ;)
Just saying this because the game doesnt mention the theme very much at all(we had a mad dash for a completed game at the end there, and it was lost amongst the rest of the game)
Some of these entries though, definitely look like they'll get high innovation scores, and I cant wait to try them out!
I just hope ours compares :)
Vandelay Industries - Ran out of time
Posted by kinetik on 2007/04/08 03:46
We were working on the game right down to the wire. The website was so busy we ended up submitting an MD5 of the final zip to Richard when the deadline rolled over (and now I've finally uploaded that zip file).
There's so much unfinished, but oh well. It was fun! Richard, thanks for running PyWeek again.
The game play is simple. Collect enough balloons to float, and escape out the top of the level. Left and right cursor keys to move, and space to drop a balloon.
Oh, and there's a development tool/cheat left in and enabled--press up to add a balloon to your bunch. It's not intended to be part of the final gameplay.
The final zip includes music, but due to the rush I left the pygame.mixer.music.play() line commented out, so you won't hear the music. :-/ There are three levels included, but only the first two are properly debugged. The third and final level might not be beatable without cheating.
delta-v - delta-v
Posted by alex on 2007/04/08 03:16
Some after-deadline fixes were made to pyglet. These fix the core dump on Windows during the credit sequence, and the mouse inversion and miscellaneous warnings on Mac. You can get the patched game to resolve these issues.
Some screenshots from the completed game:
The definitive PyWeek/delta-v/pyglet post-mortem to come, following sleep recovery. Looking forward to playing all the other games!
PyClimb - YAY! Done!
Posted by wegstar on 2007/04/08 03:08
Well, I've learned a lot.
- Do not become distracted
- Do not add features at the last minute
- organize priorities!
- Don't do artwork for a feature you will not end up doing...
- always have a backup idea, something the game can be easily molded into, in the case time runs out...
- Don't let life get in the way of pyweek development! :P
- learned more about linux and python, via working with the hacked up python and pygame...
- and much more...
Tools of the trade: (I was forced to use these tools)
- mtPaint
- Xpaint
- nedit
- Geany
- custom python2.4 minimal distribution
- hacked up 1.7.1 pygame
Well that's all I have to say tonight. Time to get onto other things ;)
PrintStar Part III - Minor Problem in Final Version
Posted by PrintStar on 2007/04/08 02:48
LastMinuteFrivolities - Last day: start, finish, and everything in between.
Posted by HanClinto on 2007/04/08 02:37
Anyways, enough of the story. Time for the official "postmortem":
What went right:
The best thing that went right about this project was having a small scope. As a result, I was able to accomplish everything that I wanted to do.
What went wrong:
Uhm... not much I can think of. I'm actually really happy with everything that happened with this project, and I consider it a fairly complete (albeit small) success.
Mount Fuji - unfortunately
Posted by oneup on 2007/04/08 02:10
our main coder collapsed due to sleep deprivation, our second coder also switched to a series of tubes (which also unfortunately seems to have no final entry) and our graphics guy is "busy" getting lost in a million other projects (and the internet). damn - no finished entry this time!
but the spirit of the game lives on... as 2m tall wall graphic!
and the whole team had a great time hacking away for pyweek. yay!
Self Defence Against Fresh Fruit - Done, finally. Time to play!
Posted by steveth45 on 2007/04/08 01:59
MathJumper - The quest for the holy integral - Game finally uploaded!
Posted by Srekel on 2007/04/08 01:40
*PHEW* !!!
NOTE: if you can't start the game, remove the "32" parameter from graphics.py, row 22. It should look like this:
self.screen = pygame.display.set_mode((self.dataManager.w, self.dataManager.h), OPENGL|DOUBLEBUF)
The game works pretty well, only a few known bugs: Music doesn't loop. Numbers you've collected don't really position themselves correctly, and they don't get deleted when you restart, I think. Water is a bit too slow (not really a challenge?). Still, those are pretty minor.
One thing we forgot to mention in the readme: There's water on the bottom that keeps rising slowly. If you're inside it, you drown and have to restart the level.
I'm pretty happy with how it turned out. Learned how to do collision handling (not just detection), even though it's just for AABBs. Doesn't work perfectly though... Still, the game is pretty fun, and kinda pretty too! :)
Please let us know what you think!
PyBlockTower - It's over!
Posted by Tigga on 2007/04/08 01:12
See you all next time!