yay rope physics
|23.2 KB||oneup||2007/04/07 02:08|
ninja gfx v3
|474 bytes||oneup||2007/04/07 00:35|
|389 bytes||oneup||2007/04/07 00:35|
mount fuji masterplan
|435.7 KB||oneup||2007/04/06 15:18|
|10.4 KB||chrysn||2007/04/06 08:27|
pixel landscape collision detection
|5.5 KB||oneup||2007/04/02 16:32|
|47.1 KB||enki||2007/04/01 00:43|
our main coder collapsed due to sleep deprivation, our second coder also switched to a series of tubes (which also unfortunately seems to have no final entry) and our graphics guy is "busy" getting lost in a million other projects (and the internet). damn - no finished entry this time!
but the spirit of the game lives on... as 2m tall wall graphic!
and the whole team had a great time hacking away for pyweek. yay!
pixel graphics - serious business!
While chrysn and nex are hacking away on the game logic, I'm busy redoing our graphics.
Yay for pixel ninjas... but which one to use?
throwing more money and manpower at a project...
when problems seem to big just throw more money and manpower at a project and see how it doesn't help.
we started with eight developers on our team;
- two started a seperate game - Series of Tubes
- one resorted to documenting the development process (video in progress)
- one resorted to writing useless diary entries, stopped coding and now does graphics (hello)
- one build our core game framework and now takes care of public relations
- one person does sound effects
- and two actually still code for the game. (our heros)
will this work out? maybe not in 7 days, but our vision is grand, and we're ready to finish it at any cost. :P