September 2021 challenge: “Neverending”
Temporal Anomaly - Final Game Uploaded
Posted by mit-mit on 2021/09/26 23:43
MowerMan - Entry submitted
Posted by BeefxThief on 2021/09/26 20:32
Keypad Racer - Keypad Racer
Posted by encukou on 2021/09/26 17:12
Tuesday & Wednesday, I made a level editor – for a game that, in the end, only has one level. I learned a lot about Bézier curves in the process.
Danse Macabre - Danse Macabre: Done
Posted by Tee on 2021/09/26 15:50
Danse Macabre also went through a surprising number of iterations given the short amount of time. I was insistent in incorporating the theme mechanically rather than aesthetically, so I started off with the idea of bullets that never go away. The constrained positioning was to ensure a consistent bullet pattern and the idea of angled mirrors came because I didn't want the bullets to loop in the same direction. Unsurprisingly, that's a hard one to make work, so in the last few hours I had to drop it and come up with something new. Playing with what I had, I noticed that trying to find out where the bullet would end up was kind of fun, so I decided to jump on that and make that the goal of the game. But that meant losing the "neverending" theme, so I ended up coming up with a background story for the game that fit the theme, which was inspired by the music I had picked and the maze of mirrors. Although I ideally wanted the theme to be in the mechanics, I'm happy with how the theme fit and the final game overall.
Lots of twists and turns in my Pyweek, but I hope you enjoy the game. Let me know if you find any issues. Looking forward to playing your games.
SCREAMING_SNAKE_SHOOTER - wheeeeee
Posted by AbooMinister on 2021/09/26 14:33
Truck 'n Trailer - Feedback
Posted by Adan on 2021/09/26 12:47
Untriex - Final Diary entry
Posted by Untriex on 2021/09/26 08:57
It is more like Proof of Concept, because lot of planned thinks are missing (textures, menu, sfx, progress, leveling, health, combat,...)
I released it only to show, how i worked on random world generation, because it was big challenge for me.
I knew i had hard week ahead of me, but i did not think it would be this hard. I had time and energy to program only for three days.
See you next PyWeek.
Aaaaaa! Make It Stop! - Gameplay and hints
Posted by gummbum on 2021/09/26 06:13
Mechanics. You get five game hours to solve the puzzle. Completing a critical plot element advances the clock one hour. Take anything that looks useful and add it to your utility belt. Some grabbable items can be combined; grab an item and click it atop another to create a hybrid item. Items can also be used on objects and people in the environment; grab the item and click it atop the target item to perform an action.
But beware. Not everything is essential, and some things have their short season. The various activities consume precious time, so prioritizing your day is critical to solving the mystery.
Woundabout - Final entry uploaded - post bugs or issues running the game here
Posted by Cosmologicon on 2021/09/26 02:57
Wild Campers - Finished, but Kinda unbalanced :/
Posted by Hiross on 2021/09/26 01:19
The game is nice but its little bit obvious that some things are missing in it.
But never mind, it is nice concept and I can still finish it after challenge :)