PyWeek 30 challenge: “Castaway”
Posted by richard on 2020/09/22 13:37
We've got the solid foundation for the game built (on top of arcade and esper) and have some fun things to do in the game already. We're working on the broader gameplay now, and working on getting the art assets working for us. Tying it back to the theme of the challenge is going to be a challenge :) We know how it does relate, but the lack of real artistic talent is making it difficult for us!
Castaway - Progress so far
Posted by crzyhorse on 2020/09/22 05:31
I had spent the week before the start brainstorming ideas for my favorite topic, Clean Cop, Dirty City. Of course, it got the least amount of votes, and I was unprepared. Spent a bit of time on Sunday thinking about what to do and came up with an idea. Spent Sunday night coming up with graphics, and then tonight trying to animate. Hopefully tomorrow I'll have the animation sorted and can get started on the game loop.
Posted by coffee on 2020/09/21 23:57
While we spend the entirety of sunday brainstorming, today we finally got to work and progressed by quite a lot.
Our ship now follows the cursor and is able to navigate over the map.
Said map and the crewmembers are randomly generated and saved as jsons.
We also made sure that changing values (aka balancing) is as easy as possible with a settings file. In addition to that we added random events and made progress towards popup windows with said events...
We hope on being able to play a first version of the game by Thursday!
Alone in the sea - Day 2.5 - You can plant stuffs now
Posted by chrisyan2000 on 2020/09/21 22:50
So you can plant stuffs, and place function blocks on your little raft now
but you will still starve to death because you can't harvest them yet ;-;
Posted by encukou on 2020/09/21 22:32
The castaway, stranded on a remote island, needs to eat. So today, before they pass out from hunger, I managed to get a very basic fishing simulator going.
I'm trying out the wasabi2d engine. So far this resulted in two pull requests (#
60, #
62) that
lordmauve kindly merged, and an issue report (#
63). Hooray, I'm helping PyWeek's goal of improving tools!
I, Castaway - Working on game mechanics
Posted by DR0ID on 2020/09/21 21:40
Some game mechanics are in place, but naturally they will need tuning.
LateWarp - Monday evening
Posted by yarolig on 2020/09/21 21:20
I gonna invent a new genre fusion - sokostealth.
You can move boxes.
There is cybergoats that just block your path, strangers that just a bad guys and police bots that attack everything it sees.
Bots has its own map, patrol waypoints and pathfinding.
You can move box to reroute police bot and make it attack cybergoats or strangers.
You can move box to lock enemies.
You can destroy walls with limited explosives.
There should be light that can be turned on/off/be broken/be repaired.
#############
#..P,p;;;;###
#.#,#,###;###
#@#,#,###g.>#
#..,#,;;;;###
#.#,#,#.....#
#.0p,p......#
#...........#
#############
0 - movable box
x - place box here to solve
P - police bot
ppp - waypoints
, - original police bot path
; - modified police bot path
g - cybergoat
Just coded ncurses initialization. (going to use OpenGL later)
Posted by saluk on 2020/09/21 21:13
Making a text based app where you assign castaways to missions each day and see whether you can survive until you are rescued.
I took the beeware tutorial and got something building with android.
LateWarp - Sunday evening
Posted by yarolig on 2020/09/21 19:44
Castaway.
Obvious games to replicate: Minecraft, Factorio.
Not so obvious: FarCry, Isle of the Cursed Phoenix.
Protagonist is not required to be castaway, he can be in a rescue team.
Genre may be any. Not only FPS survival horror, but a puzzle, racing, quest, rogue-lite or strategy.
What if I make Soko-bomber-deus-hack!
After accidental space travel/warp/long range teleportation you appear on ruined space base in a pile of rubble...
After sokobanning the way to main corridor, you begin to bombermanning the way to escape pods.
And then...
Game mechanics & resources:
- HP
- laser pistol charge
- light
- leverage / gravity / space boots
- oxygen
- fuel
- blueprints
- minerals
- inventory space
- map discovery
- repair kits
- skills?
Cast a Knife - The second Day - A playable Version
Posted by _rasKa on 2020/09/21 19:40
Cast a Light
Note this game, If you want to see a dead monk!
←-------------------------------------------------------→
You thought we were already finished?!
Still far away from that, but the game is slowly coming together.
But first our under simplified idea:
→ You are stranded on an island and try to cross the entire swimming platform in one night and reach the other side, -ALIVE-
because with all the bad guys swarming around the dark forests, this is NOT going to be a piece of cake
Your ONLY way of making it, is to scare of those monsters with your new flashlight!
But where would you get one from?
What you can experience right now in the game:
→Collision -owo-
→cute hero walking animation
→player movement
→test monsters running towards the hero (and not minding walls at all)
→amazing self-drawn pixel art
And what can you expect?
A whole bunch more, if we find the time
ctr+s