PyWeek 30 challenge: “Castaway”

Lonely Timmy - Day 2: A playable game

Posted by pluttodk on 2020/09/21 19:11

Is it a good playable game?
(Far from)
Does it need more features?
Yes
Is the graphic RTX?
WHAT? NO! Why would you even ask that... just look at it :P

Well I am quite satisfied with how far I got with the game today. You can now:
  • chop down trees,
  • survive on the island.
  • Sleep only in the house
  • Use the wood to build a raft

Stuff that needs to be done tomorrow:
  • Make it possible to sail
  • Implement the feature for multiple levels
  • Consider to add some more obstacles or something

But yeah thanks for reading this! here is a video of the game in its current state:

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Alone in the sea - Day 2 - "lil inventory"

Posted by chrisyan2000 on 2020/09/21 17:24

Turned out I do have some time on day 2

So I made a little inventory thing, and the lil person can hold items now

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Fire Dance - Starting a new idea on Day 2!

Posted by HipetyHopit on 2020/09/21 15:39

Yesterday got off to a good start. I decided I want to try pyglet this year, so I coded a framework for the game. I was going to do something with throwing coconuts and platformer mechanics, but I was not feeling very inspired by the theme, so that idea kind of fizzled out when I got stuck on artwork.

This morning I started again with new figure. I have a new idea that is a completely unoriginal game, but the implementation promises to be very interesting. What's the point if you're not learning something along the way?

In short: good progress on a new direction, but still a day or so of work from a playable game.

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Lonely Timmy - Day 1: Lonely Timmy

Posted by pluttodk on 2020/09/21 14:49

So I was actually not really able to do any work today, due to family activity. Well atleast no coding.

So instead I spent the day planing the outline of how the game should be:

My initial idea was a sort Cookie Clicker game.
But after brainstorming, I ended up with an idea for a Lonely survivor game.

Timmy has to chop down trees and build a raft to get away from the island. I have ambitions to make it such that he can sail to a nearby island, but that is still up for discussion.

However, I have a solid ground for how the game is going to look and work.

The github can be seen on: https://github.com/Pluttodk/pyweek30

I have attached an image of the brainstorming process
Brainstorming idea for day 1



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Failing Our Way to Victory - Starting Slow

Posted by thepuppet33r on 2020/09/21 13:40

I was too busy yesterday to put any time toward this, so I'm jumping in a day late.

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ilukasaurus - Day 2

Posted by ilukasaurus on 2020/09/21 03:51

First time making a diary entry! Thought I should probably write a few during this competition.

So far, I've achieved:
- writing the main outline and themes for my game, and the scope of what I'll achieve in 7 days
- roughly designed 1 character out of 3, and made some concept art
I don't know how to embed images, so I'll just post a link to my twitter post: https://twitter.com/deadmanstudioz/status/1307882583460515840?s=20

Woops, a bit slow on the progress so far XD but hopefully I can increase my production over the next few days! But at least I'm proud of my idea, which contains android mer-maids (hell yeah) B)

I'll write another entry when I've made more progress!

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Alone in the sea - Day 2 - "just like a minecraft skyblock"

Posted by chrisyan2000 on 2020/09/20 23:05

Since i'll be busy on Monday,

I worked extra hard to finish the work that is supposed to be done at day 2-

a lil character walking in the scene

and build!

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Obbo's Descent - Day #1

Posted by tizilogic on 2020/09/20 22:43

What a day!!

Our incredible plan of making the next big thing with our really unique idea for "Headbutting Fall Goats" got squashed at around 00:00 UTC today, with the announcement of the community chosen theme.

The disappointment clearly sat deep in the team, moral was low and our belief in democracy has been deeply shaken...
...for like 10 seconds or so and right after a very entertaining brainstorming session began. One crazy idea let to another and at the end of this first day, we have a pretty good idea how our entry will look and hopefully also play like.

Without giving away all the *trade secrets*, here's some artwork and even a first screenshot from our teams hard work:





We hope everyone else is having as much fun as we are and will be back soon to post some more juicy details about our creation in the making.

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small game - To my teem

Posted by bukmano88 on 2020/09/20 22:11

Hi, were is lost, my teammates in pyweek 30? Because I still can't get in touch with them, so I decided to address anyone else who sees this post pleas write in your ideas as comments, wat shuld I make in current pyweeks them 'castwai'!!! thak you for support

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Casted Away - Day 1: Casta Way

Posted by Imperfect_One on 2020/09/20 19:04

On the first day, we encountered the first organizational problems. It so happened that our team began developing two games of different genres at once. In the humble opinion of the journal-writer, at the beginning of the day we were more like not a team, but a grouping of five individual programmers, each with their own style of coding and vision of the game.

This needed to be fixed.

Much of the first day was spent working under the hood, working on the project architecture and consistent code style.

However, we also took the first steps towards creating a GUI game and created test animations for game actors.

Let's see how the second day ends.

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