Day 1: Casta Way

On the first day, we encountered the first organizational problems. It so happened that our team began developing two games of different genres at once. In the humble opinion of the journal-writer, at the beginning of the day we were more like not a team, but a grouping of five individual programmers, each with their own style of coding and vision of the game.

This needed to be fixed.

Much of the first day was spent working under the hood, working on the project architecture and consistent code style.

However, we also took the first steps towards creating a GUI game and created test animations for game actors.

Let's see how the second day ends.