PyWeek 30 challenge: “Castaway”
Posted by speedlimit35 on 2020/09/23 05:52
I finished the player sprite animation and most of the basic level setup. It looks pretty nice!
I'm still not too sure what the gameplay is going to be like so for now, I am going to make an explorable area.
I also want the player to be able to talk with the goats.
Posted by Moguri on 2020/09/23 03:10
As the sun sets on the west coast of the US, I sit illuminated by the glow of my monitor. Taking a break from a furious typing session, I sip some bourbon and reflect on the team's accomplishments of the past two days. My teammates are now long asleep due to the magic of time zones, so I contemplate alone. Well, almost alone. I have the company of our game's protagonist, Obbo, to keep me company.
He's a happy fellow; a smile constantly graces his beautiful helmet. You may notice a fishing pole in his hand. However, it is not fish that our intrepid Obbo is after, but a far greater prize: asteroids. Over the past couple of days Obbo has started to gain a basic understanding of how to fish for asteroids.
The planet poor Obbo has been stranded on is pretty barren at the moment, but the artists on the team have been hard at work creating assets to give Obbo more to look at. Some of these can be seen in our new menu screen:
Along with foliage, Obbo can expect to see these curious objects make an appearance on his world soon:
That's enough reflection for one day. Now it is time to get Obbo back to his fishing lesson!
Posted by chrisyan2000 on 2020/09/22 23:35
you can now craft stuffs
and also harvest the plants you've got!
tomorrow i'll try my best to add islands and hunger/thirst bar
Pyrates - Day3 I guess
Posted by coffee on 2020/09/22 23:18
Today we started early and therfore got a lot done!
Wen implemented a shop, popups windows (which are an absolute nightmare in pygame), savegames, visual represenation of resources and reworked the map generator.
Apart from that we replaced a few of the placedholders with actual sprites.
Considering how well we are making progress we expect to have the first playable version by tomorrow.
Posted by bukmano88 on 2020/09/22 22:34
Finally, I came with the game concept and story.
The main character is asteroids miner wich lost his ship when it was hit by a solar storm.
By that time main character was on the asteroid and lost any contact with Earth and the Ship was seriously damaged - you cant just fly beck with it.
The game goal is to survive, until the rescue team arrive...
Posted by VV0JCIECH on 2020/09/22 20:50
Damn... I'm so slow and unorganized. But at least I have main menu.
Posted by _rasKa on 2020/09/22 19:48
Day of the Knife
The game now finally features a mechanic, which makes it stand out and if the enemies were already working,
it would be fun to play. lol
The graphics are looking good, and after we scraped the orignal idea of a torch being the weapon , it
is now finally manegable to do.
(BTW coding a Level editor in production ain't that smart)
The Mechanic
←--------------------→
→You first have to get a knife from somewhere (Finding it wont be my task
→If you shoot the knife out of strong hand, you can make it fly back to you
→The knife can get stuck in walls and you can simply pick it up again
--- How i planned to do it in the beginning----
Controlling your knifes velocity with your mouse wheel, but redid it because it is too hard to control properly and will
lead too knifes bouncing back and forth in the air.
And now a little TEASER:
Have fun coding!
ctr+s
Posted by Untriex on 2020/09/22 17:07
Sooo.... yesterday was horrible. A was really sleepy so I didn't upload the Diary. Also, I did barely anything in code. Just staring at computer...
Today was completely different. I did part of a really challenging Class (for me) and LukeF did some pixel arts for game. It seems amazing.
Maybe there will be soon first screenshots maybe also gameplay ;D.
Stay tuned
Fire Dance - Finally some visual progress...
Posted by HipetyHopit on 2020/09/22 15:08
Okay, yeah, I'm just remaking Dance Dance Revolution. The conceit of this implementation is that the app uses beat tracking (and possibly some Markov chains) to automatically generate the move sequence from any given audio track and difficulty level. If you want to know how this ties into the theme "Castaway", you will have to play my final submission
Today went fairly well. The game is almost in a playable state. Scoring still needs some work, but after that, everything is mostly polish.
Posted by Zuzu_Typ on 2020/09/22 14:47
Soo.. In the past few days I've been working on an engine that can manipulate sprites using either OpenGL or pygame.Surface (depending on the user's system).
I've gotten most of it to work and I think I'm ready to start making the actual game... 😅
I'm not sure if it is even still possible for me to finish, but either way I'm pretty proud of my particle engine and if I don't get anything done, I can at least show it off. It seems to fit "castaway" as much as anything else.