Look for this island!

Pyrates

Well we┬┤ll just try I guess

github.com/coffemakingtoaster/Pyrates-pygame30

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Scores

Ratings (show detail)

Overall: 2.7
Fun: 2.1
Production: 2.8
Innovation: 3.1

8% respondents marked the game as not working.
0% of respondents wished to disqualify the entry.
Respondents: 11

Files

File Uploader Date
Pyrates-win.zipfinal
Windows executable and a brief readme^^
coffee 2020/09/27 10:41
Pyrates.zipfinal
Our first game ever :D
coffee 2020/09/26 18:44
end.jpg
Look for this island!
coffee 2020/09/26 18:13
screenshot_wednesday.PNG
wednesday evening
coffee 2020/09/23 22:12
tuesday_screenshot.PNG
screenshot
coffee 2020/09/22 23:16
screenshot_montag.PNG
First ever screenshot
coffee 2020/09/21 23:54
screenshot_montag.PNG
First ever screenshot
coffee 2020/09/21 23:54

Diary Entries

Wednesday

wednesday_screenshot

Today we finally got around to implement time into our game and therefore resources are now being consumed every (ingame) day by
our trusty and definetly not absolutely disposable crew.
Speaking of which today we also added the feature to abandon and replace crewmembers in the blink of an eye.
Apart from all of this we added a pause feature, savegames, a main menu and replaced a lot of the placeholder graphics...
So on the bottom line of things we are advancing faster than we thought and are impressed how far we came considering we have never even tried making a game before!

1 comment

Day3 I guess

todays screenshotToday we started early and therfore got a lot done!
Wen implemented a shop, popups windows (which are an absolute nightmare in pygame), savegames, visual represenation of resources and reworked the map generator.
Apart from that we replaced a few of the placedholders with actual sprites.
Considering how well we are making progress we expect to have the first playable version by tomorrow.

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Day 1+2

While we spend the entirety of sunday brainstorming, today we finally got to work and progressed by quite a lot.
Our ship now follows the cursor and is able to navigate over the map.
Said map and the crewmembers are randomly generated and saved as jsons.
We also made sure that changing values (aka balancing) is as easy as possible with a settings file. In addition to that we added random events and made progress towards popup windows with said events...
We hope on being able to play a first version of the game by Thursday!

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