PyWeek 30 challenge: “Castaway”
La Isla Finita - Day 4
Posted by VV0JCIECH on 2020/09/24 14:41
Now I have to force my colleague to start throwing coconuts at something. Only at what?
Obbo's Descent - Day #4
Posted by Moguri on 2020/09/24 05:55
goatforsaken - We Got Half The Time Left! (Part III)
Posted by m_cht on 2020/09/24 02:20
(according to patryk-tech, these are all internal network addresses and disposable passwords specifically chosen to be shared)
And an authentication view, made by yours truly:
(if you are wondering why there is "Confim Password" in the login screen, it was to test the responsiveness of the forms.)
Yes, the authentication view is made to be responsive. As you can imagine, coding the other UI features (with the arcade library) will be a breeze!
Spider Island - The first/fourth day
Posted by karx on 2020/09/24 00:17
Tomorrow, I will finish up the sprite replacements and create some walking animations. Once this has been done, I will make more levels for the game.
Alone in the sea - Day 4 - "Better know your surroundings before doing anything"
Posted by chrisyan2000 on 2020/09/23 23:02
you can now explore islands
and control your little draft
Pyrates - Wednesday
Posted by coffee on 2020/09/23 22:16
our trusty and definetly not absolutely disposable crew.
Speaking of which today we also added the feature to abandon and replace crewmembers in the blink of an eye.
Apart from all of this we added a pause feature, savegames, a main menu and replaced a lot of the placeholder graphics...
So on the bottom line of things we are advancing faster than we thought and are impressed how far we came considering we have never even tried making a game before!
goatforsaken - We Got Half The Time Left! (Part II)
Posted by m_cht on 2020/09/23 13:29
Our other beloved, Pushfoo, engaged in further discussion on some potential gameplay mechanics, and had put together on a text mock-up of our video game.
An active member of ours, Sachin, alongside with the help of SexyPistol, produced a loading screen, T&S view and the game menu.(the picture in the background is a placeholder)
(still a work in progress)
goatforsaken - We Got Half The Time Left (Part I)
Posted by m_cht on 2020/09/23 13:14
And that probably isn't a good thing when we got half the time left. One of our leaders, Fisher, had just finished his major exam (congrats!!), and got caught up with what his happening. He put his leadership into good use and had us organized back into place.
It started with extensive wiki writing.
(again, there's obviously more than what is in the picture)
goatforsaken - What Day 1 Looked Like
Posted by m_cht on 2020/09/23 13:00
Due to our time zone differences, we had to start eight hours after the theme was released. Though, that gave each one of us to think about what the game could be. (However I imagine most of us were thinking about how we could shoehorn goats into our game.)
After a fruitful discussion, we had a bunch of different ideas piled up in our meeting minutes. We drew inspiration from a wide variety of different games (whilst being careful as to not plagiarize), and thought about how we could construct a narrative that was consistent with the theme and gameplay mechanic (and goats). Most importantly, we figured out the name of our game: Goatforsaken.
We did it. The goats are in our game; the hard part is over.
Out GitLab repository was set up and the work on our game that we were so excited about had begun.
(obviously, there are more than what is shown in the picture.)
Lonely Timmy - Day 3: Base game fully done
Posted by pluttodk on 2020/09/23 06:07
I had a lot of fun optimizing the game.
Now you can also sleep in the house (with a nice aninimation. Additionally it has started counting days (so there will be some sort of how fast you can get away from the island)
Additionally you can sail from the island once the boat is large enough
I am linking here a imgur link to the video:
Link to the video of the working game
Lonely Timmy: Day 2