As an added bonus, can you figure out what the shape of the island is?
The Stubborn Goat Award for Incorporating a Losing Theme
Presented by rdb
Ratings (show detail)
Final Goats Submission!
We Got Half The Time Left! (Part III)
(according to patryk-tech, these are all internal network addresses and disposable passwords specifically chosen to be shared)
And an authentication view, made by yours truly:
(if you are wondering why there is "Confim Password" in the login screen, it was to test the responsiveness of the forms.)
Yes, the authentication view is made to be responsive. As you can imagine, coding the other UI features (with the arcade library) will be a breeze!
We Got Half The Time Left! (Part II)
Our other beloved, Pushfoo, engaged in further discussion on some potential gameplay mechanics, and had put together on a text mock-up of our video game.
An active member of ours, Sachin, alongside with the help of SexyPistol, produced a loading screen, T&S view and the game menu.(the picture in the background is a placeholder)
(still a work in progress)
We Got Half The Time Left (Part I)
And that probably isn't a good thing when we got half the time left. One of our leaders, Fisher, had just finished his major exam (congrats!!), and got caught up with what his happening. He put his leadership into good use and had us organized back into place.
It started with extensive wiki writing.
(again, there's obviously more than what is in the picture)
What Day 1 Looked Like
Due to our time zone differences, we had to start eight hours after the theme was released. Though, that gave each one of us to think about what the game could be. (However I imagine most of us were thinking about how we could shoehorn goats into our game.)
After a fruitful discussion, we had a bunch of different ideas piled up in our meeting minutes. We drew inspiration from a wide variety of different games (whilst being careful as to not plagiarize), and thought about how we could construct a narrative that was consistent with the theme and gameplay mechanic (and goats). Most importantly, we figured out the name of our game: Goatforsaken.
We did it. The goats are in our game; the hard part is over.
Out GitLab repository was set up and the work on our game that we were so excited about had begun.
(obviously, there are more than what is shown in the picture.)