PyWeek 30 challenge: “Castaway”

The lost goat - IM so LATE

Posted by Vthechamp on 2020/09/25 16:16

I'm not thaaaaaaat late but I just made the entry so... I need to upload my initial zipped game

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Fire Dance - Beta testing commences.

Posted by HipetyHopit on 2020/09/25 15:28

The game is now completely playable and almost in its final state. I have uploaded a fully working version, so any feedback would be greatly appreciated at this point. I do have a few more things to polish, so if anyone does test it, please come back after Sunday to rate the final version.

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Wind a Way - Uh Oh spaghetio

Posted by ano002 on 2020/09/25 15:27

NO time left need more speeeeed.

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Soul Town - Day.... i don't even know...

Posted by Untriex on 2020/09/25 14:45

Oooookay.... this is thought. I really should make more games before this challenge, because of practice.
But our game is now in pretty good condition..... code isn't...
So there are few new thinks:
  • Better optimization. (on my computer around 50 FPS)
  • New textures and objects
That's basically everything worth mentioning...
We are now working on:
  • story
  • menu/pause
  • New textures
  • better rig
  • music and SFX
  • better NPC
  • settings
code is now only 594 lines long.... I can't decide if its good or bad... XD
I hope we will be able to done this game in 33 Hours : D

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Lonely Timmy - Day 5: More UI and bug fixing

Posted by pluttodk on 2020/09/25 09:05

Today was a very fun day. I am really exiting to finish the game.

I mostly added some more UI fixes, and added more game mechanism to ensure it being challenging

Tommorow I will mostly focus on Adding title screen, settings screen and endgame screen.

https://imgur.com/BrUqHEK

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Spider Island - Thursday: new sprites, walking animation

Posted by karx on 2020/09/25 03:57

Once I was done with school, I jumped right into my development environment. The first thing I did was replace the placeholder sprites with sprites I drew myself, on the online pixel art app Piskel. I also created walking sprites, to be used for a walking animation. The walking animation is just two frames looping. Both of these changes makes for a clean and polished-looking game.

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Alone in the sea - Day 5 - Almost done!

Posted by chrisyan2000 on 2020/09/25 00:56

The game itself is finished,

in the last two days I will work on sound effects, music, main menu, help page and story telling!

at today the code hits 1500 lines :333

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LateWarp - Thursday evening

Posted by yarolig on 2020/09/24 21:28

I added base game logic. There is some levels. Transitions working. Now you can die and bots can kill goats.


But there is no graphics and no storytelling. There is no way to win yet.

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Fire Dance - Happy Heritage Day South Africa!

Posted by HipetyHopit on 2020/09/24 16:30

I am now getting around to polish. Most of the day was spent on a menu to select tracks. That is now working well, so really I only need finishing touches, like transition animations and probably some optimization in the mathematical implementation. I should also give the game a name at some point...

I might call this Pyweek a day early, which would be good, since I have spent more time than I really should on it this week. Or I could spend it on beta testing.

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Casted Away - GUI, Selection, and Collisions

Posted by Taganov on 2020/09/24 15:31

After a drought of diary entries I feel like I should make one.

Changing directions towards an RTS style, we have been working on actor movement, selection, and food and health decline. Now that we have that working, we need to push towards getting a minimum viable game.

Likely the next steps will include modelling actor tasks such as Gather and rendering the map.

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