PyWeek 30 challenge: “Castaway”

Wind a Way - What about some function ?

Posted by ano002 on 2020/09/26 17:26

 i love it

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Dark Land - The Journey

Posted by Master on 2020/09/26 16:47

This one week process was quite amazing, as I learnt pygame and created my first ever game. I didn't actually used oops in it as it was my first game. In future I would definitely create some complex and big games, but I am happy I ended up creating something.

Most challenging thing for me was that time was very limited for me as I used to spent only 2hrs a day on project, rest of time I had other school work. In these 2 hrs I had to do both reading docs and writing logic.. At some points I do stuck and needed help, thanks to youtube, stackoverflow and geeksforgeeks to help me out. 

The Idea of game is inspired by a flash game namely Ben 10 Critical Impact, I just tried to remaster that game in castaway style and made this game. I would surely request you to check out this game and give your reviews.

Thanks for reading....

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LateWarp - Saturday

Posted by yarolig on 2020/09/26 11:07

Right now is dangerous to add new features. I tried my game on Windows with Intel's video card. It works very slow. So I added pygles.batches for ground tiles. Now it is better.


I saw some errors when initializing pyglet.media in some environments, so I added run_game_sound_workaround.py. It skips media if it not working.


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Cast Away Robot - Almost there!!

Posted by richard on 2020/09/26 07:05

Getting super close to uploading a final-worthy version of the game!
in-game screenshot

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Spider Island - Friday: More mechanics, more levels, and start/end screens

Posted by karx on 2020/09/26 03:04

"You know what this game really needs?, " I asked myself, "ladders. We really need ladders." Using the Python "arcade" library's Physics Engine, I calculated the physics and movement of the player when on a ladder. Then, I drew a ladder sprite in Piskel. After this, I created water, and did mostly the same process. Calculate physics and movement, then draw the sprites.

Once I had implemented ladders and water, I wrote the code to switch between levels. Now, I need more levels. For this, I used the Tiled Map Editor to make levels, and made sure to include ladders and water.

After that, when every level of the game was done, I added start, end and death screens. The End screen shows when you reach the end of the last level (AKA when you've killed all the spiders and boarded the escape boat).

End/Win screen

The death screen shows up when you die. Obviously.

The death screen


The start screen is the first thing that shows up when you start the game. It also displays a helpful little tip!

Start screen


Tomorrow, I will add sounds to the game, such as a sound that plays when you shoot something, a sound that plays when you pick up a ruby, etc.
I will also polish up the game a little.

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Alone in the sea - Day 6 - Done!

Posted by chrisyan2000 on 2020/09/25 22:40

The game itself is done,

Now is time for bug testing and little tweaks!

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LateWarp - Friday Evening!

Posted by yarolig on 2020/09/25 19:51

Yeah!


I have added storytelling and endgame. The game have one ending this time. But you can lose (it is not announced) if you do some stupid things smartly :)

I tried my game on Windows with Intel video card. It working slow. Tomorrow I should try something. I did not work on graphics this week.

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Lonely Timmy - Day 6: Almost done now

Posted by pluttodk on 2020/09/25 19:04

So day 6 is over. I am so happy with the result.

Almost everything is up and running now. The only thing that is missing is the thank you screen (and some GOATS!!!)

Canøt wait to hand in tomorow

Here is a screenshot of the welcoming screen:

https://imgur.com/UgJUPCD

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Tuba9000 - Minimalist entry at best

Posted by ntoll on 2020/09/25 18:44

Work this week has been hellish. I've had no chance to do anything on PyWeek. :-(

If I'm gonna do an entry, it'll be done completely in the next 24 hours.

That's a tall order.

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Catch the life - Late start is still a start

Posted by s10te on 2020/09/25 18:16

Hello!
It was my dream to do a game for pyweek for a long time, but I usually skipped pyweek because of it happening in not so good timing (for me). Now I was prepared for this, but too lazy to start and it was too hard to come up with an idea for it. I finally did my mind on this and here I am to introduce you with what I want to do. My idea is to make a simulator of a castaway, but due to time limits it'll probably be just fishing simulator in island atmosphere. If I have enough time, I'll incorporate more things like cleaning the beach, building and fixing a shelter, etc.

Thanks for reading.

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