Wind a Way
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Wind a Way
My first pyweek : such a cool experience
Brainstroming. Lots of ideas but we need only one.
Finally we choose one : you control the wind.
School and start of the project . But there is a problem we need to use trigonometry which we used only last year.
No time to work on our project.
I figured out the problem it seem to be working nice.
Ok now we need to start the map generation. Hmmm... Let's learn a completely new module I have never used I name: noise.
Once again, we nailed it. but here start the true challenges how to make my player navigate on this giant map of 1920*1080 while it can see only 40*20?
Let's use these big numpy array.
Maybe since we have a player which can move it would be cool if he could be stopped by the island.
It's the last day and there is still so much to do. Fortunately, I don't have school today so I'll be able to work on this project as much as I want.
8:00 UTC start of the work. Let's add these sweet graphics. Let's add this cool story. Maybe, we need to die i totally forgot about that(speeeed).
Let' remake this terrain gen so you have ennemy.
Ok maybe we need to have an end to this game and some ressources to upgrade your boat.
Nailed it, i didn't did everything i wanted but good enough. Let's post it.
It was a really fun project which i really enjoyed making with my friend.
I learned pygame and noise and i had fun playing with these.
Really good experience.
Sry for my bad english i'm french and i'm only 16yo.
What about some function ?
i love it