PyWeek 30 challenge: “Castaway”

Soul Town - FIX

Posted by Untriex on 2020/09/27 06:52

Okay.... I waked up this morning and realized, that I uploaded the wrong files.... So there are new .zip with the game. Files were not edited, only replaced with files that i  made yesterday.

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Throwaways - Finally done!

Posted by GelamiSalami on 2020/09/27 04:47

Finally, the game jam is finished. It was a fun week, I didn't get to finish the game how I visualized it when the jam started, probably shouldn't spent the first two days drawing goats, but it is done! I'm off to my cave now until the next game jam :)

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The Tide Summoner - Game uploaded

Posted by Cosmologicon on 2020/09/27 01:42

The Tide Summoner

This is a PyOpenGL game so there's bound to be some cross-platform bugs. Please let me know here if you find any, thank you!



9 comments

Apart - Apart: Done

Posted by Tee on 2020/09/27 01:12

This one took me some time to create but it was fun to design and I'm happy with how it turned out overall. I usually lean towards more minimalistic games but I couldn't resist giving this one a shot. Unsurprisingly, the implementation isn't very well tested, so post here if you find issues. A glaring issue is the lack of save game, but I ran out of time and the game is fairly short anyway.

Hope you enjoy it!

4 comments

La Isla Finita - Day 7 - Final Submission

Posted by VV0JCIECH on 2020/09/27 00:05

I am not fully satisfied with the effect of my work. I will have to improve the game after the final of PyWeek30. However, I think it has its charm. I really liked sprite drawing in asesprite and working with the 2d physic engine pyMunk. 7 days, but damn... the pace was really fast, now I can rest.


I can't wait to play your wonderful games!

3 comments

goataway - Last day

Posted by speedlimit35 on 2020/09/26 23:32

I have finally finished my game with half and hour before the deadline. It was quite tough but worth it (Also stressful!). The game looks pretty nice. I had spend the first 5-6 days working on the game's code and couldn't get to the actual content until today. Although this was super rushed, I am very happy with how it turned out. I hope you guys like my game: goataway.

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Soul Town - FINAL

Posted by Untriex on 2020/09/26 23:19

YEEES game is done.
Today I was more than 15 hours behind a computer screen.
I had to remove some features because I haven't time for it but I am happy with this game.
The code is extremely "dirty" but I can't do anything about it, because of time.
Maybe in the future we will continue this game on GitHub(better story, more textures etc.)
I am now going to sleep and hope that I didn't make any big mistake. :D

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Cast Away Robot - Reflection

Posted by thetrav on 2020/09/26 22:57

So the week is up and I'm feeling pretty spent.


How's do I feel? What have we learnt?


I really enjoyed working in game development in a group setting.  My previous attempts have been solo, the difference to morale and motivation is astounding, also having other people around to help with unblocking, rubber ducking and idea bouncing is massive for high productivity low frustration.


I terms of the product itself, I'm pretty satisfied.  It's no AAA title, but I think it looks kind of cute, it's relatively smooth and has a beginning middle and end.


The team was very heavily weighted towards system builders over game designers, so it ended up far more an exploration of Entity Component System architecture than a player experience.  I feel like if we had a keen content developer they could put together quite a lot within the framework we have developed, however that's largely beyond my ken.


I don't think I would go back and change any of our decisions on this project, however I still like to mull over them.

1 - Tiled, map editing software and file formats.  This was a big win IMO.  It helped set out our constraints and made planning levels pretty visual/creative.

2 - 2d isometric. This is probably the closest thing to a mistake I would say.  I pushed hard for it because I have hard nostalgia for isometric, and I am scared of 3d.  In hindsight sight, while it did achieve the visual gratification I craved, it gave us more constraints and brought up more problems than it avoided, which was a time sink.  In future I would say if you are going isometric, try to go 3D with forced projection. 

3 - ECS. Ultimately I'm very happy to have learner a lot with ECS and will use it again.  In this case I feel like it didn't give us the ROI because our game was really too simple for it.  Having said that, it felt like if we wanted to spend another week adding content, it would have been very cheap dev wise

4 - game & level design.  This exercise was never about game design to me. It was about programming and learning.  I feel like the whole area of game and level design is still quite opaque to me.  Beyond very simple training puzzles I have very little clue how to build a scenario that is a fun/rewarding experience for the player.  That's probably beyond the scope of a week though


Anyhow, enough rambling, time to go and have a look at the other entries. I hope you all had as much fun as I did, and thank you all for not voting goats

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Spider Island - The last day: Polish and sounds

Posted by karx on 2020/09/26 22:50

Today, I polished up the game a little bit. I cleaned up the code, cleaned up my assets, and tweaked the physics a little.

Them I added sounds that I got from the free asset site Kenney. These include a little song that plays at the start screen, a jump sound, a bullet sound, a sound that plays when you pick up a ruby, and a sound that plays when you advance to the next level.

All of my sound files

Now, I am officially done with PyWeek 30. It was a good 4 days, and I'll try not to miss the announcement again next time. (lol)

So long, PyWeekers!

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Island Rescue - First diary entry at the very end of PyWeek 30. Just some lines/thoughts

Posted by Master47 on 2020/09/26 21:06

So I am proud that I managed to kinda finish this game, even though as per usual, a lot remains unpolished.  For example, the title and game over screen are very, very simple.
There is no music and no sounds.  I composed three little tracks that are included, but did not manage to use them.

But given that I had to work at least 40 hours this week, whilist being away for 2 days at a customer on-site, I am actually happy that I still managed to finish this, and even kinda like it.

I started with PyWeek 14 under this nick/arist name, it's been a long time.  I even participated in PyWeek 13, under the name Yangea I think...  When was PyWeek 14?  Wow, May 2012... that is 8.5 years almost. I was a young lad back then LOL, j/k, I was 22 then.  Now I am 31.  Time flies.

I don't know if I improved in Python.  Information technology changes so fast, it is very difficult to keep track of it all.  Sorry for those confusing words, I am just writing a few things now.

Reminiscing...

Thanks for reading, and I hope you all enjoyed PyWeek #30. :).

I will now have some tea and relax.
I will create a video about my game tomorrow and upload it to YT, plus I will also write and add a readme file.  Hope that's ok.

See ya all, and take care.


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