Final screen shot

I, Castaway

╰(*°▽°*)╯

Please read the reamde.txt

Awards


Spicy Space Cabbage Award for Flatulence-based Game Mechanics
Presented by mit-mit

The Stubborn Goat Award for Incorporating a Losing Theme
Presented by rdb

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Scores

Ratings (show detail)

Overall: 3.3
Fun: 2.8
Production: 3.6
Innovation: 3.5

Respondents: 11

Files

File Uploader Date
I_Castaway_by_DR0ID_and_Gumm-1.0.tar.gzfinal
Final game source
gummbum 2020/09/27 08:37
Screen1.pngfinal
Final screen shot
gummbum 2020/09/27 07:50
Screenshot_2020-09-27_021040.png
Another debug render
DR0ID 2020/09/27 00:11
Screenshot_2020-09-21_220135.png
a debug render
DR0ID 2020/09/21 21:41

Diary Entries

Working on game mechanics

Some game mechanics are in place, but naturally they will need tuning.

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We are done...

... for this pyweek. Uploaded what we have. I won't complain that it could be much better or more gameplay. But hey, I learned a few things on the way:

  • tiles: there are many and they hurt render performance. I learned two useful workarounds: if the background tiles are all the same then only a single surface the size of the screen + one tile row/column is enough to get scrolling working. The other is composition into bigger surfaces (as long those tiles are static and do not change). We used the second approach.
  • using Tiled is great, but parsing the data out was a bit of a pain and cost us some time. Its probably the way we did it. Will have to study it further to know how to do it better

I hope you enjoy the (short) game.


If you run into any trouble running it, don't hesitate to contact us. Make sure to read the readme.txt first thought.

5 comments

How we used Tiled

Here is a rough description how we used tiled. In the worse case 3 checks are needed (maybe I missed some other combination):
  • check properties of the object
  • check properties of the tile (within the object)
  • check properties of the type of the tile


Tiled usage

If you want to play around with this map it can be found in out entry under: data/maps/test_map_3.json
And all images and sprite-sheets used in the map are in: data/graphics

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