September 2006 challenge: “The Disappearing Act”
Vanisha - Progress is a beautiful thing
Posted by DrPetter on 2006/09/09 14:59
Added a lot of critical elements this morning, mostly interaction between player and enemies. You can now get hurt by contacting an enemy (will cause you to get thrown back and lose health) and you can hurt them back with your sword.
I will take a little break now, get some fresh air while the sun's still up. Then I'll start working on a level editor to get some more interesting scenery in there.
Hopefully I'll have at least 2-3 hours left in the end for content creation.
Sneak - Second submission
Posted by gcewing on 2006/09/09 14:12
Added a whole new level with all-new artwork! Still no stair climbing animation. Hope to do a bit more polishing in the morning and make one more submission before the deadline.
BTW, I just noticed that I seem to have accidentally uploaded a .tar file instead of a .tar.gz file. If it causes anyone any problems, let me know and I'll upload again.
Frog Princess VS The Cyborg Fireflies - Music is done
Posted by JDruid on 2006/09/09 12:36
Hi, I wanted to make an update this time too :).
The music is done, maybe except for some minor changes. The style is a bit similar to Trip on the Funny Boat (if anyone remembers), but you could call it somewhat mysterious. I think I'm pretty pleased with it, though I can't say how it fits the game.
I always have the same problems when writing game music. For example, the music shouldn't have too much repetition but not too much variation either so the atmosphere doesn't break. Also it shouldn't steal the player's attention from the game but it shouldn't be boring in any way.
Another problem is that when you've listened to a song for three hours (which it took this time), you won't love it, no matter what. Actually, you get so numb that it's hard to judge what's good and what's bad. So you can only guess what other people may think of it. This time it was especially difficult because the music is somewhat repetitive, in a good way, I hope.
Bad news is that Hectigo has become ill. Because I'm not a coder in this project, I can only hope everything will be fine (the game isn't very playable yet) and help with testing and game design.
The music is done, maybe except for some minor changes. The style is a bit similar to Trip on the Funny Boat (if anyone remembers), but you could call it somewhat mysterious. I think I'm pretty pleased with it, though I can't say how it fits the game.
I always have the same problems when writing game music. For example, the music shouldn't have too much repetition but not too much variation either so the atmosphere doesn't break. Also it shouldn't steal the player's attention from the game but it shouldn't be boring in any way.
Another problem is that when you've listened to a song for three hours (which it took this time), you won't love it, no matter what. Actually, you get so numb that it's hard to judge what's good and what's bad. So you can only guess what other people may think of it. This time it was especially difficult because the music is somewhat repetitive, in a good way, I hope.
Bad news is that Hectigo has become ill. Because I'm not a coder in this project, I can only hope everything will be fine (the game isn't very playable yet) and help with testing and game design.
Pareto - First playable release
Posted by jvloothuis on 2006/09/09 12:05
Well today we have our first playble release. We had a lot of fun with.
Urban Ninja - The Final Plan..
Posted by Cthulhu32 on 2006/09/09 09:39
Ok, its really coming down to the wire! 14 hours left!!?! This week has been a really really good programming exercise and I've had a lot of fun. Wrap up comments and look backs will come when I'm not in crunch mode :)
Now that its 2:40 AM PST, I really gotta get my game plan together if I'm going to pull this thing off. My awesome fiance is pushing me to finish it, and she's like "SET AN ALARM" and all urging me to get it done. W00t.
The Final Plan
Now if I can't go to sleep, I need to be working, otherwise its 10 AM alarm, breakfast, then finish all things on the checklist!
Now that its 2:40 AM PST, I really gotta get my game plan together if I'm going to pull this thing off. My awesome fiance is pushing me to finish it, and she's like "SET AN ALARM" and all urging me to get it done. W00t.
The Final Plan
- Add Dog Enemy
- (Optional) Add Stronger Enemy
- Fix All Animations (time consuming)
- Add Splash Screens
- Add Top Bar UI for ingame
- (additional UI) Add score, time, health, lives, and make sure to add them up at the end of the level.
- Add Damage for Player
- Add Death and Restart for Player
- Add Maps (if extra time, make a random map creator for endless mode)
- (extra time) Change Warp Tunnels to color code each other
- (extra time?!) Add High Score
Now if I can't go to sleep, I need to be working, otherwise its 10 AM alarm, breakfast, then finish all things on the checklist!
Team_Cloudy - pep talk
Posted by chr15m on 2006/09/09 08:38
after feeling disillusioned and sorry for myself for a few hours i sent my partially completed game to a friend of mine, who played it and then gave me a pep talk. So it's time to make a last ditch effort to get some kind of gameplay into the game world. About five hours left for me.
clarkjc - Withdrawing
Posted by clarkjc on 2006/09/09 07:43
It looks like I didn't get very far this time. I need to work on my art and music skills. I picked up a lot of good info from the #pyweek IRC channel. Hopefully, I'll have more time and more talent for the next one.
Cornflower Blue - Filesize on submissions?
Posted by apu on 2006/09/09 07:01
Does anyone know if there's a limit on the filesize of our submission? We want to include some music files, but even on very high ogg compression, they're a few megs apiece (and we were wanting maybe 10 or so files)...that would bring the total submission size to about 40 megs or so
Team_Cloudy - day 6
Posted by chr15m on 2006/09/09 02:52
Day 6 I was pretty busy with other stuff. I started really freaking out aobut how much I have left to do. Richard helped me get smoothed noise working and I tested it out in the game, but unfortunately it might be too slow to use. Last night just before I went to sleep I realised which bits I need to cut from my game to make a last dash to get something playable so today I'll be focussing on implementing a very minimal set of features towards that end. I might even have something to show in 21 hours and 7 minutes. :)
ThreeLittlePygs - Day 6
Posted by RB[0] on 2006/09/09 02:32
We took a backward stride yesterday/today to make a giant leap forward.
After several bugs with the game appeared we stripped every thing down and re-coded from the ground up.
Now we have made the first forward progress in 2-3 days, yay!
The game is now highly playable but not very balanced nor complete. But we have at the least a game to show for our work.
After several bugs with the game appeared we stripped every thing down and re-coded from the ground up.
Now we have made the first forward progress in 2-3 days, yay!
The game is now highly playable but not very balanced nor complete. But we have at the least a game to show for our work.