September 2006 challenge: “The Disappearing Act”

The World Dissolved - Really Final Release Up

Posted by Phil on 2006/09/09 22:32

This is v0.10 of "The World Dissolved." A friend tested it for me (thanks, Mandos!) and found that you could redo something you shouldn't be able to. It came from a change in the plot when I was writing it. Anyhoo, fixed. Enjoy!

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Sneak - Third Submission

Posted by gcewing on 2006/09/09 22:29

Made objects sit on tables wherever appropriate - looks much better.

I tried to implement acceleration as suggested by Richard, but it was proving tricky to get right, so it's disabled for now.

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Team_Cloudy - all done

Posted by chr15m on 2006/09/09 21:56

well, i'm done and going to sleep. my final entry can be downloaded from my page. if you want the music, download music.tar.gz and unzip it in the game directory. good luck everyone!

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selsine - Well it's coming down to the end

Posted by selsine on 2006/09/09 20:20

Well it looks like it's coming down to the end, and it looks like my idea of what midnight saturday is, is totally different then when this pyweek ends.

So it looks like I won't be finnishing my entry, but I still had fun, and I still have a little time so I'll try to see what I can do!

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SimRex Rides Again - Oh well...

Posted by SimRex on 2006/09/09 20:06

Many things have contributed to me not getting an entry completed - laziness, tiredness, lack of time... Today, the final nail in the coffin arrived - Lego Star Wars 2... I've made more headway than my entry here would show, and will probably develop the project to some kind of fruition, but not in the next 4 hours.

Best of luck to the rest of you, and I look forward to playing the finished products! Now, I have a Death Star to escape from ;)

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The World Dissolved - "The World Dissolved" Release Candidate available

Posted by Phil on 2006/09/09 19:26

A release candidate for "The World Dissolved" can be found here. I'm going to try and get some testing done to make sure it works to everyone's satisfaction.

There are two endings, just in case you're wondering if the game is completely linear. It's not. Honest.

Pyweek's been fun, but also very stressful. That said, I look forward to next time. Perhaps working on a team would be easier ... I have no idea, to be honest. It was nice to get some writing done before the coming NaNo, though.

Thanks for hosting and running this, richard!

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skellapptice - Some more progress.

Posted by Skalle on 2006/09/09 17:01

There's a version of the game up now. You need pyOpenGL and pygame to run it.

You can now climb stairs and walk around, and the level is saved in a file. The game has joystick support and other cool stuff, so try it out.

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Cloaked - Regrets

Posted by ataraxia on 2006/09/09 16:44

Unfortunately our team has had less time to work on this than we would have liked. We hope that some of you still find it a neat concept.

Feel free to extend the game by adding more types of enemies and other content.

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Sleight of Python - Why the world needs non-experts

Posted by Marlow on 2006/09/09 15:34

Yesterday lunchtime an old, non-programmer friend walked by my desk. I mentioned PyWeek and told him about a specific problem that I was having with collision detection, due to the way that I've been drawing the paths, and how I was writing a fancy algorithm to get around it.

"Call me simplistic," he said, "but why don't you just read the pixels from the screen at the points where you've detected the collisions?"

Check between 4-8 pixels, or write a fancy algorithm which may not work? Hmmm... time is short! I feel a stencil-buffer coming on.

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Team_Cloudy - beta

Posted by chr15m on 2006/09/09 15:18

Woohoo, my first Beta!

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