September 2006 challenge: “The Disappearing Act”
The World Dissolved - Really Final Release Up
Posted by Phil on 2006/09/09 22:32
Sneak - Third Submission
Posted by gcewing on 2006/09/09 22:29
I tried to implement acceleration as suggested by Richard, but it was proving tricky to get right, so it's disabled for now.
Team_Cloudy - all done
Posted by chr15m on 2006/09/09 21:56
selsine - Well it's coming down to the end
Posted by selsine on 2006/09/09 20:20
Well it looks like it's coming down to the end, and it looks like my idea of what midnight saturday is, is totally different then when this pyweek ends.
So it looks like I won't be finnishing my entry, but I still had fun, and I still have a little time so I'll try to see what I can do!
SimRex Rides Again - Oh well...
Posted by SimRex on 2006/09/09 20:06
Best of luck to the rest of you, and I look forward to playing the finished products! Now, I have a Death Star to escape from ;)
The World Dissolved - "The World Dissolved" Release Candidate available
Posted by Phil on 2006/09/09 19:26
A release candidate for "The World Dissolved" can be found here. I'm going to try and get some testing done to make sure it works to everyone's satisfaction.
There are two endings, just in case you're wondering if the game is completely linear. It's not. Honest.
Pyweek's been fun, but also very stressful. That said, I look forward to next time. Perhaps working on a team would be easier ... I have no idea, to be honest. It was nice to get some writing done before the coming NaNo, though.
Thanks for hosting and running this, richard!
skellapptice - Some more progress.
Posted by Skalle on 2006/09/09 17:01
You can now climb stairs and walk around, and the level is saved in a file. The game has joystick support and other cool stuff, so try it out.
Cloaked - Regrets
Posted by ataraxia on 2006/09/09 16:44
Feel free to extend the game by adding more types of enemies and other content.
Sleight of Python - Why the world needs non-experts
Posted by Marlow on 2006/09/09 15:34
Yesterday lunchtime an old, non-programmer friend walked by my desk. I mentioned PyWeek and told him about a specific problem that I was having with collision detection, due to the way that I've been drawing the paths, and how I was writing a fancy algorithm to get around it.
"Call me simplistic," he said, "but why don't you just read the pixels from the screen at the points where you've detected the collisions?"
Check between 4-8 pixels, or write a fancy algorithm which may not work? Hmmm... time is short! I feel a stencil-buffer coming on.
Team_Cloudy - beta
Posted by chr15m on 2006/09/09 15:18