September 2006 challenge: “The Disappearing Act”
Vanisha - Spot on!
Posted by DrPetter on 2006/09/10 00:05
Sneak - Fourth and Final Submission
Posted by gcewing on 2006/09/10 00:02
Added some mixed-colour beams to the lab level, and generally beefed up the difficulty a bit. The guards demand much higher bribes now, and you get sent back to the start of the level after a successful bribe, so it's not so easy to get through a whole game just on bribery. :-)
Also added a Z command to turn all cloaks off, which seems to help considerably.
Happy Cake Industries - A second later, something happened that changed us in a deep and profound way from that day forward
Posted by kinetik on 2006/09/09 23:42
The Olde Battleaxe 3 - Colonel Wiljafjord and the Tarbukas Tyranny
Posted by philhassey on 2006/09/09 23:28
Welp, we got it done just in time. Needless to say it was a lot of work! Just a few things to note:
F10 - Toggle Fullscreen Any-Key can skip to the end of a cut-scene.Have fun!
Sleight of Python - What's done is done - post mortem
Posted by Marlow on 2006/09/09 23:10
Well, what I ended up with isn't much of a game. You can move around the level, and bump into walls, but not much else.
What went right?
- initial concept
My programmer art is worse than most, so I had to think of something that I could draw. Thankfully all choices of themes involved magic and even I can draw a magic wand in MS Paint.
- path drawing
The "level turtle" turned out to be a good way of drawing levels. I'm pleased with how it works.
What went wrong?
- time management
I would have liked to have spent more time being able to focus on this, but real life got in the way. Work was busy so I didn't get much in the way of thinking done during the day. I also became hung up on getting one thing working... see below.
- time spent on collision detection
If I had to do this again, I would have abandoned the idea for multiple paths in a level and made a playable game with a lot more going on. As it was, I spent too much time and effort trying to stop the wand from colliding with the "invisible" lines where paths overlapped and never did get it working satisfactorily.
Summary
On the whole I'm pleased. I didn't get nearly as far as I would have liked to, but I'm still quite pleased with the results. I love programming under pressure - most of my best code was written that way.
Enter The Foo - ughhhhh
Posted by djfroofy_c_ on 2006/09/09 23:09
All nighter again and now our collective brains are now mush ... We had a show-stopper bug in our collisions lib unfortunately so don't have the game ready - also considerproblem with configuring all the sprites properly in the game. We'll keep everyone posted on progress of the game, though we won't have an entry this time :(
But there is always pyweek4 ... anyhow, for those who are interested in seeing where we were going (with no brakes):
Source code repos for PyWeek ... And the Master whispered: "Enter the Foo"Frog Princess VS The Cyborg Fireflies - The Final Countdown
Posted by Hectigo on 2006/09/09 23:04
PrintStar Part II - Done
Posted by PrintStar on 2006/09/09 22:55
ThreeLittlePygs - BETA testing - now open!
Posted by RB[0] on 2006/09/09 22:46
email is roebros@gmail.com
Or I'll be on irc
Entrance - Done
Posted by fidlej on 2006/09/09 22:44