Fourth and Final Submission

4 minutes to go -- Wow!

Added some mixed-colour beams to the lab level, and generally beefed up the difficulty a bit. The guards demand much higher bribes now, and you get sent back to the start of the level after a successful bribe, so it's not so easy to get through a whole game just on bribery. :-)

Also added a Z command to turn all cloaks off, which seems to help considerably.

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There is a major easy optimisation that you missed. You should always use convert or convert_alpha on your surfaces. I made an updated version: that updates (because I needed to move the screen init to an earlier point in the program) and The game was basically unplayable before this on my system.