Ratings (show detail)
Here is version 0.0.1 of Bunny Run. I din't finish but you can look at what it was sort of going to be like.
|20.7 KB||selsine||2006/09/09 22:37|
As final as it's going to get! I didn't finish but I had fun!
|45.4 KB||selsine||2006/09/09 22:31|
My Simple Lever Editor...why did I spend time making it? Well it was something that I always wanted to do so I figured why not.
|43.2 KB||selsine||2006/09/09 00:51|
Those crazy bunnies, running all over the place disappearing into holes, eating vegetables...what are they doing...please tell me
|28.7 KB||selsine||2006/09/06 04:29|
It's a bunny running, too bad I can't draw...oh well I just had to get something up
|15.3 KB||selsine||2006/09/04 20:29|
Well it's coming down to the end
Well it looks like it's coming down to the end, and it looks like my idea of what midnight saturday is, is totally different then when this pyweek ends.
So it looks like I won't be finnishing my entry, but I still had fun, and I still have a little time so I'll try to see what I can do!
Simple Level Editor?
So I spent my free time over the last two days creating a simple level editor for my game since I was getting annoyed working with numbers and lists.
I'm not really sure why I needed to make one I always just sort of wanted one that I knew how to use and didn't have to learn. Of course that means that my level editor is missing many of the high level features that most available editors have, but isn't that part of what PyWeek is about? Expanding the available code base and inceasing knowledge?
Either way I can now make levels a lot faster and more easily then I could before, and if I make it public I'll be able to use it next PyWeek!
Now I should really get back to my game and get it workings...