September 2008 challenge: “The length of a piece of string”
P4 - Loads of progress...
Posted by RB[0] on 2008/09/12 06:09
As you can see, you can build three kinds of ships, you can move them, you can fight, you can draw territories - almost everything really necessary is DONE!
We are actually a little freaking out, as we are starting to test and polish now - and it is only Thursday (erm, ok, Early Friday) - and we never usually even get much to those, but neve before the last day!
Woot!
Dominoes String - We can fix it.
Posted by milker on 2008/09/12 04:16
Street Surf - Late Start
Posted by boiserm on 2008/09/12 02:26
Mr. Fuze - End Day 5, And Almost Done!
Posted by pymike on 2008/09/12 02:25
Lunar Delivery - It's coming along
Posted by bencoder on 2008/09/12 01:06
Well, this is the state of my game so far, it's becoming more game-like, it has some rudimentary sounds. I'm feeling a lot better about it now than yesterday, mostly thanks to people on the IRC channel.
Things to add:
- Fuel - bar is displayed but is always full
- "roof terrain" - occassional roof terrain to make life a bit harder every now and then
- Upgrade, refuel and repair options when landed
- Menu
- Online score submission*
*if time allows
Regarding online score submission, is there any way to make that secure with an open source game? I've done it before with some kind of encryption, but as you can see the encryption algorithm, I can't really see any way to make it work.
any ideas?
as yet unnamed - backend
Posted by devguy on 2008/09/12 00:57
Roam Unbent, Heartfelt Nightsong - Chasing a string, finding a font
Posted by j-1 on 2008/09/11 23:14
Additionally, we tried to find a good font for our game. From experience, we know that using SysFonts, the results is varying enormously depending on the system. We had our eyes on this one, but since it lacks both numbers and the letters å, ä, ö, we would have to redesign the interface and would still not be able to display our own names. Where do you guys get your fonts from? Can you recommend a good one?
Legends of Kiralia: Shadows Dawn - Making it real...
Posted by ServalKatze on 2008/09/11 23:01
So I've spend most of the day trying to implement the battle system. Then it worked ok at some point but still had a few bugs. Then I kind of broke it and realised that it's just horrible.. I'll do it tomorrow. Properly.
At least I coded some other (vital) parts of the game. You can now travel between maps and encounter monsters (although the battle system doesn't work well ;)). And characters can now suffer from conditions - such as poisoned, dazed or dead. The funniest part was testing them because I just let the characters use harmful items on themselves, like Vials of Poison or a very deadly Loaf of Bread. ^^
Here's our latest non-fake screenshot (without the ugly UI):Zahme has just finished the three main characters and a tileset. Wohooo!!
Bungee Manager - Not too pythonic...
Posted by Woodwolf on 2008/09/11 22:39
Today I added some nice rewards, and finally some graphics. A nice background and some visual signs (like dollar signs when you earn money). I don't have a menu yet, not even a meta-game loop (menu->game->ending->highscores->menu) but I guess I can do something after the game is properly working. I also tried packaging it all with py2exe and it perfectly worked on a friend's computer who didn't have Pyglet installed. Bungeeee!
People and Planes - Progress (or lack thereof)
Posted by Tee on 2008/09/11 21:55
Oh well. I'm going to look for workarounds and see what I can do. I'm just not sure I can make it fun.