as yet unnamed

Huh. Didn't know descriptions were for the game entry. Erm this is a simple interactive short sci fi story. It has neat animated dialog boxes. It's somewhat funny. It could be better.


Trapped. In. Computer.
Presented by saluk

"Excellent Sci-Fi Writing" Award
Presented by HanClinto

Presented by bencoder

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Ratings (show detail)

Overall: 2.8
Fun: 2.8
Production: 3.2
Innovation: 2.6

16% respondents marked the game as not working.
Respondents: 20


File Uploader Date
fullscreen version
devguy 2008/09/13 23:25
devguy 2008/09/12 23:36
devguy 2008/09/09 21:40

Diary Entries


The premise is that someone has forced upload of several game programmers' consciousness' into a digital space. You are one of the victims. There is a passkey stored in one of several fragmented String objects somewhere in the space. You'll need to find the correct piece, offset, and length of the passkey to get out.

The game will be a simple visual novel. I always get carried away making unique features without any content to back it up. So this will force me to concentrate more on the script/art. A short week simply means a short story.

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Making good progress. Been hopping around the various aspects - graphics, script, code depending on mood. Still need to do music, and battles. Might not have time to do anything fancy, let's hope I don't have to fall back to rockpaperscissors. For the battle system, I mean.

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Been busy on the engine and script, so not much to show. Just chugging along. Went along haphazardly and had to restructure the engine a bit. Can currently move around the various locations, meet characters, and read dialogue. Got an idea for a battle system, but not sure if I can implement in time.

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near the end

majority of the story is done, everything's working fine, art not ideal but is there, sound minimal but again, present. Tomorrow I'll implement whatever I can for the battle system. As a balance to the text, it really should be fleshed out, but time constraints, so yeah. Uploaded a new screenshot with actual npc dialog.

The original plan was to make the battles integral to the gameplay, you'd level by scanning each area for enemies and fighting them, then go after the bosses who'd drop the pieces you need to win. But now, it's set up so you'd get the pieces whether you win or lose. I think a longer Pyweek would be nice. Or forced teams or something.

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I accidentally overwrote my own with the one from skellington. Luckily the majority of the game was in other files. Thank you very much powers that be. As if I didn't have enough to worry about.


final entry


Final entry. Would have been better if I didn't have to rewrite part of the program due to stupidity. It's a nice, short story, small download too, try it!

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