September 2008 challenge: “The length of a piece of string”
just_restin - Home Stretch
Posted by nihilocrat on 2008/09/13 03:14
abg5 - Continue on or restart again?
Posted by eugman on 2008/09/13 02:22
as yet unnamed - near the end
Posted by devguy on 2008/09/13 01:17
The original plan was to make the battles integral to the gameplay, you'd level by scanning each area for enemies and fighting them, then go after the bosses who'd drop the pieces you need to win. But now, it's set up so you'd get the pieces whether you win or lose. I think a longer Pyweek would be nice. Or forced teams or something.
Gondola - Gondola is done
Posted by joey101 on 2008/09/13 01:04
Gondola - Many thanks to PyWeek and Richard
Posted by joey101 on 2008/09/13 00:09
I just want to express my gratitude for this contest; this past week as been a lot of fun. The "horrible" theme ended up being great because it gave us a completely new and original (to my knowledge) idea.
If it weren't for pyweek Matthew and I wouldn't have made this game and it's been something I've wanted to do for quite some time; A small game that can be done in a week that is actually finishable - and polishable.
So my thanks to Richard for setting this contest up. We've had a great time and I hope everyone else has too!
Roam Unbent, Heartfelt Nightsong - Lots of dataaaaa...!
Posted by j-1 on 2008/09/12 23:43
Oh, and I hope you don't mind the game being ~40MB in size... I think I can promise you will appreciate it.
Lunar Delivery - I think I'm done
Posted by bencoder on 2008/09/12 23:36
Download
It's a bit lacking in the fun department but it's got some gameplay value. Please let me know if anything doesn't work so I can fix it before the deadline.
P4 - 25 hours to go...
Posted by RB[0] on 2008/09/12 23:04
Currently Markus and I are running on very little sleep - I have been averaging about 5-6 hours each night now, staying up 'til 5 am this morning - so today started out a little anti-productive, but we have managed to turn that around finally.
Today so far we have some sounds, code and art from Ieuan (Unnheulu), some art and code from Pymike, a lot of code form Markus and myself.
The battle gui is now done, as well as automated resource gathering - though the gui is not yet in place to actually stop this LOL.
SO now, about 6 hours behind schedule I am starting to hit the ai - and Markus is working on finishing up the UI.
After that, we have a few bugs, but then we are pretty much golden and just need some playtesting and balancing.
Woot, we may finish yet! :D
Mr. Fuze - I am DONE!
Posted by pymike on 2008/09/12 22:53
Cthulhu32's Pyweek 7 - Kinda good, kinda bad outlook for my game
Posted by Cthulhu32 on 2008/09/12 22:42
Download: Save the Science 0.004
Now the bad news: its Friday, its 4:30pm, I still don't have gameplay working. I'm still shakey on the actual core gameplay. Usually I cut my games pretty tight, but I think I've reached a point of no return. I am going to attempt to get gameplay working tonight and tomorrow, but realistically this is going to be a cute demo. I'm also debating just making this a funny little run & gun game, who knows.