The ultimate gondola shipping, shape sorting, barge unloading game of all time.
Get the right shapes to the right places to score. But be warned: there are only a limited number of islands to build on and longer cables are expensive! Sort wisely to minimize loss.
Presented by adam
"Classic Gondola-Hopping Goodness" Award
Presented by HanClinto
Pledge Polish Award
Presented by gcewing
Sim Gondola recieves the official Maxis seal of approval
Presented by saluk
Girl From Ipanema Award
Presented by sjbrown
Presented by ra
Pretty Little Automata
Presented by adam
Ratings (show detail)
Gondola 1.0.2 Windows Binary
Gondola 1.0.2 Linux Binary
Gondola 1.0.2 source
Lost shapes stats
Loading triangles and unloading squares.
Screenshot after day 3.
The Main Menu as of day 3
The result of day 2
Now if only Gnome's screenshot feature didn't do so poorly with animation.
Gondola is done
Many thanks to PyWeek and Richard
I just want to express my gratitude for this contest; this past week as been a lot of fun. The "horrible" theme ended up being great because it gave us a completely new and original (to my knowledge) idea.
If it weren't for pyweek Matthew and I wouldn't have made this game and it's been something I've wanted to do for quite some time; A small game that can be done in a week that is actually finishable - and polishable.
So my thanks to Richard for setting this contest up. We've had a great time and I hope everyone else has too!
The joys of json
I love how we work
As on now (and it will probably stay like this) here is our main menu:
Art decisions for day one
Today I tried three different methods of artwork. Painting, Blender and vector art. I finally decided on the vector as it was the easiest and least time consuming method to create quality artwork. The only downside is that it fails to look extraordinary and unique; but I guess that's the price I have to pay to get this done in a week.
Ugg... gnome's screenshot functionality needs work :P