September 2008 challenge: “The length of a piece of string”
Stolen Fate - The final countdown
Posted by richard on 2008/09/13 12:12
I've uploaded a test release: xkcd-threads-of-fate-1.0rc4.zip.
Ehtirno did a bunch of work designing levels and tweaking the one we had. While I was asleep he also implemented spending experience points, some user interface improvements and item generation for shopping.
abzde has been sick (everyone gets sick at least once during a PyWeek) so hasn't been able to contribute as much as he'd like. He did chime in just now with a fix to the NPC AI (sadly this is not in the file I've uploaded --- just don't DIE :)
Knowing it was going to be a short day I spent a lot of time helping out people on IRC so they could do work in my absence. My first contribution today was re-working the character selection control and next turn behaviour in the tactical game. I added some big helpful buttons which hopefully also serve as documentation reminders.
I also added code to support buying new skills and prepared the way for buying abilities (we don't have any yet though).
I added the mechanism we use for unlocking new dungeons on the successful completion of existing ones, thus allowing the game to progress. And I fixed a bunch of bugs.
Then I went to a 5-year-old's birthday, and I just got back. I'm going to bed now.
See you all at the finishing line :)
So long, A love story - game finished
Posted by riq on 2008/09/13 09:38
I can't believe that I've finished a pyweek game 13 hours before the deadline.
See you tomorrow!
The day mom tied us together - so close
Posted by smatts on 2008/09/13 08:00
I posted a jpg from doing the character art development last sunday (there's also a sneak peek at the other main character). This time around I put effort at the beginning of the week into developing the art and story up front and surprisingly, it helped a lot! It got us motivated and focused, and helped me get good at drawing the characters (since I'm not really that good at it).
Anyways. Gameplay coming soon, we'll post more screenshots as it comes together (hopefully not too early in the morning).
m
Thinking about - So much to do... so little time
Posted by Massahud on 2008/09/13 06:13
today we made some progress: added collision detection, refactored the code to be OO, and refined ode parameters.
But there is much to do yet, and the time is short. Wish us luck!
Monkey in a tangle - almost done
Posted by morgan.goose on 2008/09/13 06:11
Plectrum Infinitum - Feature Complete
Posted by ajhager on 2008/09/13 06:02
Dominoes String - Dominoes String v0.2 release.
Posted by milker on 2008/09/13 04:41
Mutant Radioactive Kittens - Crunch time
Posted by aoeuhtns on 2008/09/13 04:37
I can't believe the week is almost over...I'll be very busy Saturday doing about 50% of the game. I knew I wouldn't have much time to work on it during the week, but it didn't help that I had to erase and rewrite half my code (ok, maybe a quarter).
Anyway, here's a screen shot, showing off my most excellent place-holder artwork! I'll probably end up having to use some of it in the final submission.
Days of Tsunami - The final crunch
Posted by dmoisset on 2008/09/13 04:30
Well, as I expected, we spent lots of time working on the custom physics engine.... ah, but what fun :)
Anyway, we just have the complete gameplay elements just tonight. I hope the gameplay turns out fun because we haven't had time to playtest it decently, and if it is boring, one day won't fix it :)
The big blocker issue now is AI opponents. They are hard to do, and I planned to devote more time to them but I couldn't... so they will suck. achuni is doing his best in this place
And there are lots of stuff still to do. Sounds, music, integrating the nice graphics instead of the programmer art; designing levels (luckily for this game, I think I can build a level and test it in about 45 minutes). A high score screen.
As always, lots of features were left behind: Powerups, different sub models, currents, etc.
So, time for the last crunch. Good luck everyone!
_Cecilia Music Game_ - Almost done
Posted by JuanjoConti on 2008/09/13 03:23