March 2008 challenge: “Robot”
Ghetto VIking: The prophecy - Vem luktar godast?
Posted by j-1 on 2008/03/07 13:46
As of now, we are fully armed for the competition! We decided to host our svn database on Google code (using Sourceforge or Savannah seemed a bit overkill).
The url is http://code.google.com/p/ghettovikingprophecy/
Ghetto VIking: The prophecy - Beware: gangstah barbarians approacing
Posted by j-1 on 2008/03/06 14:12
At last, I have registered our entry. Not that I am a leader type, but i forcefully claim the adminship of our team! Any who oppose me are likely to be eaten by a grue.
Sid the Grasshopper - Auto-File Runner/Comment Editor
Posted by john on 2008/03/04 07:42
Also, has anyone created a comment editor? Aka, a text editor with python that asks you for the name of the game your rating, and then has radio buttons for the seperate items you can vote for, and at the bottom has a text field for you to enter comments, this would save it in a text file documented for you. I'm willing to create the editor, but I'm not certain about the top one as I can only do it in bash.
John
Awesome Block Game 4 - Well I didn't get the stuff up.
Posted by eugman on 2008/03/03 13:33
I think I'll try to make a tutorial or two before pyweek starts for at least my own benefit. Maybe someone will find them useful but I don't use graphics so maybe not.
Gears of Warning - Members, UNITE!
Posted by italomaia on 2008/03/03 03:44
Bem, primeiro estamos fechando a equipe, até onde minha pessoa está ciente, temos dois programadores python com experiência, uma pessoa para fazer a história do jogo(the story guy), e dois designers ^^.
Na minha opinião, é um número muito bom, se você levar em conta que os dois designers tem experiência com jogos de fato. De qualquer forma, vamos fazer nosso melhor para ganharmos esta competição!!!
LET`S ROCK MOTHER*UCKERS!!! '-'ò.ó'-'Members Count :
- Andrews Medina
- Italo Maia
- Marcelo Carmo
CQ Robot - Question to the rules: Design Documents
Posted by Trobadour on 2008/03/02 21:54
I wonder how many details in a pre-created design document are allowed to use it during the one week development phase?
The thing is, that there will be 5 theme possibilities and i wanted use the week before the development phase to write a small design document (some organized notes and sketches) for every theme, so i have something when it comes to programming.
But......
Do the rules allow, that for an extreme example i use the extra time in the week before programming to search for some free backgroundmusic, sounds and textures so i haved more time for programming. Or use my sketches as placeholders in the game (so maybe they will be in the final version). Or is it the best thing to use the design notes only as a guideline and do all the research and resource creation in the programming week?
For me as a single developer this is an interesting question and i think that maybe the strict way (don't use design sketches in the game) is safer but what is your opinion?
NanoBot - PyWeek Warmup - Helicopters
Posted by pymike on 2008/03/02 15:02
Well, I made a little pyweek warmup this morning, called "Helicopters". I'm having problems with the pyweek-upload.py script, so right now the game is hosted on my webpage. Download it here.
Enjoy the game, and please give me feedback!
Robot Underground - ToGEPy
Posted by Martin on 2008/02/29 23:21
Announcing the release of our PyWeek library: ToGEPy 0.1!
http://www.srcf.ucam.org/~mewo2/togepy-0.1.tar.gz
There's even a mildly fun asteroids clone in there as an example. We spoil you.
(Edited for a working download location)
HoleInTheHeadStudios-1.9 - GUI
Posted by RB[0] on 2008/02/29 15:11
Once again I have been working away at another lib before Pyweek ;)
This time I had a bit of difficulty (my grandpa got pneumonia) so I have been unable to document fully/release it.
PyMike93 was extremely nice, though, and finished the docs and is hosting it for me until I have a chance to get back.
The docs are a simple text file, and it really isn't very detailed, but I hope it passes, because I have zero time to work on it right now :(
If anyone has any questions then, feel free to ask, it should take no more than 5 minutes to explain any of the widgets or anything ;)
Cya Later everyone :)
Army of Aerojockey V - Alternative to PyOpenGL
Posted by aerojockey on 2008/02/27 12:36
I've created an alternative to PyOpenGL that I am now releasing in time for PyWeek. I basically wanted something leaner and meaner than PyOpenGL: that doesn't use ctypes (which is nice for most things but slow for OpenGL), that doesn't call glGetError() after every call, and especially, does not use entry hooks, so it won't be a pain to use with py2exe and friends.
Bad news is you have to compile it yourself. Well, that, and there's probably a brazillion bugs.
http://www.aerojockey.com/files/tegl-001.zip
http://www.aerojockey.com/files/tegl-001.tar.gz
BSD license. I'll try to give a little support to anyone who uses it for PyWeek.