Army of Aerojockey V

Back for another PyWeek.

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Alternative to PyOpenGL

I've created an alternative to PyOpenGL that I am now releasing in time for PyWeek. I basically wanted something leaner and meaner than PyOpenGL: that doesn't use ctypes (which is nice for most things but slow for OpenGL), that doesn't call glGetError() after every call, and especially, does not use entry hooks, so it won't be a pain to use with py2exe and friends.

Bad news is you have to compile it yourself. Well, that, and there's probably a brazillion bugs.

http://www.aerojockey.com/files/tegl-001.zip
http://www.aerojockey.com/files/tegl-001.tar.gz

BSD license. I'll try to give a little support to anyone who uses it for PyWeek.

11 comments

Can't do it

Nope, no way I can get even remotely interested in robots. It's such an old, tired theme for games. It's been done more times than Britney Spears and Paris Hilton combined. What's the fun in that? Oh well. See yins all in the fall, maybe.

3 comments