March 2008 challenge: “Robot”
10 Roboticists from Santa Fe - Pedro's Robot Factory
Posted by JuanjoConti on 2008/04/05 06:58
Grey - I wish I'd never heard of threads!
Posted by Cosmologicon on 2008/04/05 03:54
My game has been suffering some very frustrating lag, and I've spent all day trying to fix it. I could tell that it wasn't allocating time properly to the different threads, but I didn't know enough about threads to fix it. Finally I backed everything up and then sewed the two threads together into a big mess. The code is so horrible now, but it runs smoothly!
So it looks like I'm still in for now. But I have a lot of catching up to do tonight!
HoleInTheHeadStudios-1.9 - Ouch!
Posted by RB[0] on 2008/04/05 02:10
Basically - because we did this in sockets - a lot of the functionality is going to be difficult to do - and we just don't have the time.
DUN DUN DUN...
Markus is now going to try to write a server/client in twisted in a couple of hours - and then we're going to have to hack like mad to try and get the game fit to it :D
If this doesn't pan out we're just going to have a nice ai and some hotseat.
Wish us luck ;)
RoboCute - A Long Night Ahead
Posted by kfields on 2008/04/05 01:39
C.A.T.:B.O.T. - Cat Academy of Technology: Beyond ODS' Techdog - Day 6 over Day 7 begins
Posted by Zahmekoses on 2008/04/05 00:08
Story is complete, Levels are complete (25 in total), Functions are all implemented as expected [only one-two missing]... if all goes well we WILL finish this entry before deadline closes in - but as it looks now, we will not get all items included that are left on our list.
What is missing?:
- Sound (! - urgently need to find some good sound files..)
- Music (? - it is planned, but we need to find enough spare time to compose it)
- Implementing the written Story
- Drawing a medium sized window for text-messages
- Drawing a bigger image as "Game Over"-Screen
- Activating some functions that were implemented, but deactivated for testing
So... Good luck to the other participants - We're eager to test your games, but for now: Hopefully we get all those last tiny things done that are missing [looks like no sleep for us today ^^")
P.S. New Screenshot is up - finally the Title Screen is revealed - as per tradition there will be no more screenshots after the Title Screen, so sorry for no ingame shots ;(
Ghetto VIking: The prophecy - Slowly becoming playable
Posted by j-1 on 2008/04/05 00:03
HoleInTheHeadStudios-1.9 - Well - here we go...
Posted by RB[0] on 2008/04/04 23:59
I had to go into work a little earlier than I was hoping - due to people callig in sick all over the place - so, cumulatively, I figure we lost about 10 hours coding time >:(
Now we get to see if we still are good at crunch time - or if our network stuff is too buggy and destroys us - ugg!
Sea War - SeaWar 1.0 Release
Posted by milker on 2008/04/04 23:20
Just say [[[[Thank you.]]]]
special thank my wife.
She support me to join pyweek#6.
See you in pyweek#7
enjoy OpenSource, enjoy Python, enjoy pyweek....
Vandal Parts - So close now.
Posted by Badger on 2008/04/04 22:51
X-25 Unplugged - I feel like Picasso
Posted by ra on 2008/04/04 22:47